NOTRON FEATURES AND FUNCTIONS
NOTE NUMBER CONTROL (F3 = OFF)
Moving the Element Control Wheel with MUTE ON (see MUTE) and the function ON
will not change the Note Numbers in any way.
An elements notes may be affected when a Scale is assigned to it because the
note numbers are forced to play within the selected scale.
Position of Element Control Wheel is saved as part of a Pattern and recalled
unless Menu Choice (3/6) is turned Off.
Setting Range Limit (Menu Choices) may also make the rollover point for the
notes on the element be such that a formerly high note is transposed down a
couple octaves to fit logically within the range set.
Transpose Events on other elements may alter notes on an element unless Stop
Transpose (see menu choices) is set to ON.
MR. GUIDELINES' SAYS - As you become more experienced you will
discover that you can play faultless riffs, in key, by setting the element to a
scale and moving the control wheel to play notes within that scale -in time!
If you set Notron (from menu choices ) to Range Limit this will stop your
movement of the wheel sending out extremely high or low sounds. Learn about the
other features and all this will become apparent.
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CLEAR NOTE NUMBER / LENGTH OFFSETS ONLY...
Look up Clearing Specific Offsets in manual or Speed User manual.
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ZERO BUTTON (NOTE NUMBER FUNCTION)
NOT saved in any way.
If the Zero button is pressed and a Scale is present on the element the wheel
will be electronically reset to its zero position; however the Scale may still
alter the Starting Note Number.
With Range Limit selected on the element the Zero position may be shifted by
several octaves to make logical sense but will still be as usual when the range
is removed.
When Element Control Movement Events for Note Number are present on an
element pressing Zero will set them all to Zero. See appropriate function.
Works from Run or Stop.
MR. GUIDELINES' SAYS - Fundamental Notron design enables easy
movement away from and back to starting conditions. Good for use in conjunction
with Chord save/recall where the discovery of odd chords can occur and when
using the element with a Scale set and altering notes numbers produced and you
wish to immediately return to the starting condition.
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STEP NOTE NUMBER (Edit) (F6= RED...DIAL IN)
Saved as part of a Pattern.
Starting Note Number on Target Step is added to or subtracted from by the
Offset this function applies.
Convenient intervals can be entered, when possible (Transpose Area LED is RED
or Green), via Transpose area Interval Buttons.
Scales when present on element will affect the heard note when this offset is
applied. Removing the Scale may reveal a completely different series of notes to
those heard when "dialling in" the offsets.
Another Step ,even if inactive, can be chosen from within this function by
pressing another Step on any Element , and an offset can then be applied. The
step selected in this way becomes a Note Step immediately and will sound as soon
as the chaser light reaches it.
MR. GUIDELINES' SAYS - By quickly putting in a few steps on all
elements then using Step Note Number function with F6 control means you can
rapidly jump from one step to another and "wind in" a series of great sounding
notes.
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F6 ROTARY CONTROL AS "DATA ENTRY" WHEEL
A change to the software for version 1.3+ machines allows many functions that
were formally "punched in" on the step buttons on an element (e.g. Midi Channel)
to also, if desired, be input by turning the F6 Rotary Control.
Now, most F1 to F4 function settings can be changed using the F6 Rotary
Control.
Use it as a performance enhancing control, it often makes it possible to make
changes to settings behave in a more musical way.
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NOTE LENGTH CONTROLS
NOT saved in any way-
Be aware that their settings can radically alter the sound when recalling a
Pattern if Note Length Controls are in a different position to when the Pattern
was saved.
Underlying Note Length (F2 LED Green) works in conjunction with the Note
Length Controls effectively altering their resolution.
Note Lengths may be shortened when Delete Double Notes is on (Menu Choices)
if identical Note Numbers sharing the same Midi Channel are generated
simultaneously on more than one element. Similarly, Notes might disappear
because of this feature!
SUSTAIN if ON will make Note Length Controls seemingly ineffective.
Affect Super Step Soundshapes enormously if they are present on the
element-this may affect sounds generated on other elements given the type of
Super Step used.
MR. GUIDELINES' SAYS - This is an important control and is only used
for adjusting Note Lengths. As Note Length is crucial to the envelope of many
sounds and ,in Notron, the Super Step features' output, be aware of the
implications of using it.
Try triggering drum loops and adjusting the Note Length Control to get a
rapid fade in/out effect by shortening the loop for a couple of cycles, then
returning to full length.
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UNDERLYING NOTE LENGTH
Underlying (starting) Note Length value for all Steps on an Element is
selected .
1=short to 16=long.
Saved as part of a Setup.
Can affect resulting sound of Super Step Soundshapes as they are Note length
dependent.
Change values for performance interaction.
MR. GUIDELINES' SAYS - Use to affect the apparent sensitivity of the
Element Note Length Control above each element. By choosing a lower setting than
the default, the Control on a target element will have a shorter, finer range
which may be required for gradually winding up or down note lengths on a sound
on the fly. Setting up in this way will also magnify the differences in note
length apparent on steps that have had their lengths altered via F6 Control (see
STEP NOTE LENGTH using F6).
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STEP NOTE LENGTH (edit) (F6 = RED, HOLD DOWN TARGET STEP, DIAL IN VALUE
USING F6 ROTARY)
Selected Step has current value overwritten by an offset which adds or
subtracts from the Underlying Note Length plus the value if the Note Length
Control above the element were in the centre notch position.
Can affect any Super Step Soundshape present on the step but usually quite
subtly.
Steps affected are saved with this Offset applied as part of a Pattern.
The length of the note might possibly interact with notes on the same midi
channel on other elements if the sound is , say, a monophonic bass on your
external equipment.
Once set, any steps with Note Length Offsets will no longer be affected by
the Element Note Length controls. But see below...
MR. GUIDELINES' SAYS - Try altering individual steps one after
another; "dialling in" subtle note length adjustments on the fly. Then "shrink"
these note lengths using the Underlying Note Length value for the element or
make the steps lengths "grow" by turning them up again via the Underlying Note
Length value by punching in different settings or using the F6 control (with F2
in Green).
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CLEAR NOTE NUMBER / LENGTH OFFSETS ONLY...
Look up Clearing Specific Offsets in manual or Speed User manual.
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F5 VELOCITY CONTROLS
All steps of colour of F5 LED selected on target element can have their
Velocities altered from Run or Stop.
Positions of F5 Controls can be Saved / Recalled with a Pattern by enabling
Menu Choice (2/6). This means Velocity settings at time of Saving Pattern can be
used as a sort of automatic fade in.
MR. GUIDELINES' SAYS - Fade in and out Green steps in a sequence to
create dynamics and, in effect, two sequences out of one! The same can be true
of any Red steps. Try a string sound and fade in and out steps leaving some
playing, then bringing back the faded steps for authentic "ambient" background
music.
Steps can have other offsets present such as Controller
Events/Aftertouch/Super Step etc. where you don't necessarily need to hear a
Note generated, you just want the effect. Turn down the appropriate
Velocity.
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RESTORE VELOCITY TO DEFAULT SETTINGS
Press EXIT/CLEAR followed by F5 above target element with F5 led set to RED
to bring Velocities of All Red (unaccented) steps back to default setting
(velocity=60).
Press EXIT/CLEAR followed by F5 above target element with F5 led set to GREEN
to bring Velocities of All GREEN(unaccented) steps back to default setting
(velocity =80).
Press EXIT/CLEAR followed by F5 above target element with F5 led set to
ORANGE to remove any ACCENTS from any steps containing them and restore velocity
to current setting (values last set by f5 control) for red & green
velocity.
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STEP ACCENT
This Offset value can only be positive relative to current velocity for
unaffected Red or Green steps-
Higher Note On Velocity ( Step Accent) can be set on each Step on Target
Element.
Steps with Step Accent applied will be saved as part of a Pattern.
To make effect more pronounced, first turn down the overall velocities of all
steps on an element before "Dialling in" accent on selected step.
Using F5 set to Orange then turning down the overall velocities of all steps
on an element will still leave any accented steps sounding at their offset
value. Accented steps cannot be turned down to zero velocity.
Note Steps on different elements sharing same Note Number, Midi Channel and
moment of generation may cancel each other out due to Delete Doubles feature
(Menu Choices).
MR. GUIDELINES' SAYS - Try setting your sound source to respond to
velocity increases which change the character of the sound in relation to the
Note On Velocity value for more dynamics. Remember; the more sensitive your
sound sources are the more you can get out of them sonically using Notron.
Press EXIT/CLEAR followed by F5 above target element with F5 led set to
ORANGE to remove any ACCENTS from any steps containing them and restore velocity
to current setting (values last set by f5 control) for red & green
velocity.
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ELEMENT VELOCITY CONTROL - (F5 LED is orange)
Velocities of Red and/or Green active Steps are altered relative to their
current settings.
If F5 LED is Orange the resolution of the adjustment is much more coarse and
velocities of all steps on the Target Element can be altered more rapidly with
less movement of the F5 Control.
Whilst F5 LED is Orange Steps cannot be toggled ON or OFF on a Target Element
because steps are potentially in Step Accent mode-Timeout will occur after a few
seconds with F5 LED returning to Red-if Timeout is disabled (menu choice
1/4=Red) this will not happen.
Be aware of this-make sure you don't leave F5= Orange unless necessary.
MR. GUIDELINES SAYS - Rapidly alter all velocities on an element up
and down. With Echo On on Target Element great effects can be produced by this
method. Discover the sensitivity of your external sound module to variations in
velocity-you may be pleasantly surprised by this!
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MUTE, INVERT MUTE & SOFT MUTE
Saved as part of a Setup.
Stops Notes/ Events occurring on Muted Element or when pressing Chord Play or
Solo Step (if activated).
Element Wheels will no longer alter Note Number when Muted.
Transpose keypresses or Events will not affect a Muted Element.
Pitch Bend, Aftertouch and Controller data can still be sent by moving
Element Control Wheels with these functions selected via F3 LED.
INVERT MUTE is a function for flipping the current mute state for all
elements simultaneously.
If Notron is in Midi Kill state accessing Invert Mute will cancel the Midi
Kill state then require one further keypress to enter Invert Mute. (see manuals
for keypress info).
Treat it as a performance function-use it rapidly for interesting stuttering.
Not saved in any way as it is a "performance" key press.
SOFT MUTE is a Menu Choice (4/9) and is Saved/Recalled with Patterns. Makes
any created steps play out, such as Echo or Strums which the chaser light has
hit just before Mute was pressed. Gives a better "glide" between Chained
Patterns if echoes are present.
MR. GUIDELINES' SAYS - Excellent for what you would expect mute to
be good for. This isn't a message that gets recorded on your external equipment,
however. It only applies to the internal muting for Notron.
Try muting an element then changing , say, the Ratio and/or Rebound on that
element, then bringing it back by UN-muting for dynamics on the fly.
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MIDI CHANNEL
Saved as part of a Setup.
Events on selected Element now transmit on Midi Channel Number entered.
Default on all Elements = Midi Channel 1.
Each Element can be set to a different Midi Channel-If it was being
interacted with by Events on another element that were Channel Messages those
parts of the interaction will stop.
Change values for performance interaction.
MR. GUIDELINES' SAYS - As Midi Channel numbers are stored as part of
a Setup you might store one Setup with all Elements set to Channel 10, or
whatever your preferred drum sounds are on, so that you can quickly check out
how a sequence will sound as percussion.
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PROGRAM CHANGE
Can be set to Recall the Program Change with Setup from Menu Choices (1/6) if
required.
Program Change is sent on Target Elements' Midi Channel.
Last value sent by moving Element Wheel for Program Change is stored and
value continues from there when function is next entered.
Values between 0-127 can be sent either by entering the number using 1-10/0
on the Target Element or by moving the F6 Rotary Control when in Program Change
mode.
Change values for performance interaction.
MR. GUIDELINES' SAYS - It is always a good idea to try your
sequences with a variety of different sounds-whatever the original sound you
used was-just in case its far better using several different sounds rather than
one. Use Setups to quickly try different sounds. Set from Menu Choices to send
Program Change with Setup if you want to try this.
Watch out for certain sound modules which are slow at responding to Program
Change-modules with many patch parameters and individual reverb and internal
chorus settings can be sluggish.
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TRANSPOSE UP / DOWN
NOT saved in any way-any Transpose Offsets are cancelled when Patterns are
recalled to avoid changing sounds / Note Numbers.
All Elements have their Note Numbers altered up or down by entered
interval.
If Menu Choice 13 is set to ON on an Element transpose does not work on that
element or if an element is muted.
Remove Transpose Offset by pressing Exit / Clear Mode. followed by 0 Interval
button.
If Scales are present the Key of the Scale is changed up or down.
As the overall key for Scales on all elements is derived from the current
Starting Note Number on Element 1 be aware of potential alterations of key which
could be forced on other Elements by use of Transpose affecting Element 1, EVEN
THOUGH Menu Choice 13 may be ON on other Elements.
TRANSPOSE EVENTS, when present, are added to by the original amount entered
each time the chaser light reaches the step containing the Event, when the value
exceeds 127 (virtual value if Range is ON) the count continues from the
remainder for cyclical results.
MR. GUIDELINES' SAYS - Transpose behaves in an interesting way
because the Note Number range over midi is not exactly divisible by 12. Listen
to the results of this by continually pressing the 12 Interval button.
Automate any Transpose Interval by using Event function.
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FINE TRANSPOSE
NOT saved in any way but remains active until cleared.
Effect is independent of Notes on sequencer Elements it affects only the
group of Note Numbers triggered when in Chord Play Mode and pressing the
interval buttons.
Use, for example, to shift chords played from Chord Play Mode into different
keys before saving them.
Offset is removed by pressing Exit/Clear Button followed by Transpose
Interval Button 1 with Notron in Chord Play Mode.
MR. GUIDELINES' SAYS - Be surprised by how useful some sounds can be
at extremes-use this feature to quickly discover just how , then save as the
Chord heard when 0 Interval Button is pressed.
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SUSTAIN
Controller Number 64 (sometimes called Damper or Hold) value 127(On) is sent
on current Element Midi Channel.
Sustain Off data is sent when F4 LED is toggled to off.
NOT saved in any way: must be turned ON/Off manually.
MR. GUIDELINES' SAYS - For "ambient" effects use Sustain on string
sounds and fade in and out using f5 Velocity controls. Once the polyphony of
your sound module is exceeded notes will gradually die away. Start with
Velocities of notes low to avoid an overload of sound once Sustain is on. Also
momentarily switch ON whilst sounds/loops which are only being triggered for a
short while to get a good variation.
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RATIO / TEMPO
Sequencer Element chaser light will advance faster or slower depending on
selected setting.
Settings can be saved as part of Setup.
Recalling Chained Patterns is subject to the chaser light reaching step 1 on
element 1 to count the number of repeats in Links-bear this in mind when
creating Chains.
Can make a great change to things like Strum And Step Overdrive.
MR. GUIDELINES' SAYS - This is another feature that needs careful
timing when using on the fly. Try recording into your external computer drum
parts at a slow tempo to make the following easier...
When a moment arrives requiring the doubling up or halving of a kick drum or
hats or whatever, change the Ratio/Tempo to make the apparent doubling or
halving in steps occur. E.g.; set Ratio/Tempo from default of 6 to new setting
of 3 for doubling up of target element output.
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LOOP POINTS
When running, the sequence loops at or Rebounds from selected point (see
Rebound).
Loop Point on Element 1 will determine how soon other patterns, when
recalled, come in- implications for Chained Patterns!
Loop Points are saved as part of a Pattern.
LOOP POINT -SWAP LOOP
Great new feature! Simply press the step button adjacent to the Loop Point
indication (default would be Orange LED at step 9). The steps (if any
programmed) beyond the previous Loop Point are brought into the sequence from
step 1 to loop point.
Press again to flip back!
MR. GUIDELINES' SAYS - Changing the Loop Point on the fly can create
the most surprising and exciting results.
Take care timing changes in Loop Point, as you would using Mute, as it is
possible to make good and bad timing judgements with the feature.
Try having the Loop Point at ,say, step 8 with other steps active to step 16.
Then change the Loop Point at an appropriate time to reveal the full 16 steps of
the sequence for more dynamics.
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PITCH BEND
Your external equipment may need adjusting to "see" Pitch Bend messages and
adjusting for range - default settings are usually +/- 2 semitones. For wilder
Super Step Pitch Bend effects set external equipment to +/-12 semitones or
more.
Pitch Bend settings for F3 Function selection and Resolution at moment of
saving are stored as part of a Setup.
Pitch Bend data sent on current selected Element Midi Channel when Element
Wheel is moved-the amount sent per click of wheel movement is determined by the
Resolution set on the Wheel for Pitch Bend.
When applying Pitch Bend Events to a step, the Resolution at the moment of
writing also applies to the step.
Wheel movement reaches a maximum-doesn't "rollover".
Event Steps accumulate their values each time the chaser light reaches
them.
Pitch Bend Events Step values do "rollover" however, when maximum is
reached.
As a Channel Message , any Elements sharing the same Midi Channel will be
affected by Pitch Bend adjustments.
Super Step Mapping will alter how Soundshapes, when present on Element 1 will
sound also. see Menu Choices.
MR. GUIDELINES' SAYS - Alter the "feel" of the Pitch Bend on an
element by altering the Resolution and / or try programming in some Super Step
Soundshapes (element 1 only) and altering Resolution on the fly to hear what
happens.
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PITCH BEND EVENT
Saved as part of a Pattern.
They are automation's of F3 Element Control Wheel movement (when set to Pitch
Bend) and are dependent on Resolution of Pitch Bend on Target Element at time of
writing to a step.
Can be written "on top" of a Note Step in addition to any other Offsets.
Events can be "Zeroed" by setting F3 LED to Red on Target Element and
pressing Zero button.
MR. GUIDELINES' SAYS - Try setting Resolution on Target Element to
10 or 12 and write to a few steps some small increments (only move the Element
Control Wheel a little). As the Pattern plays Notes produced will be slowly bent
in the direction set by the accumulation of the Pitch Bend Events. Remember, you
can put in various values at the chosen steps for this type of Event to
effectively form your own custom Soundshapes.
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PITCH BEND RESOLUTION
Resolution of Pitch Bend alters how much Pitch Bend is sent per click of the
movement of the element control wheel when F3 is in Pitch Bend mode (F3 LED
=Red).
Also, Super Step Pitch Bend (element one only) can be "mapped" to this
resolution from Menu Choices.
Therefore, coarse or fine Super Step effects can be achieved by setting this
appropriately.
As a Channel Message, any Elements sharing the same Midi Channel will be
affected by Pitch Bend adjustments.
Saved as part of Setup.
Change values for performance interaction.
MR. GUIDELINES' SAYS - Alter the "feel" of the Pitch Bend on an
element by altering the Resolution, which can be different on each element.
Try writing in Pitch Bend Events with a fine Resolution to very slowly alter
the pitch of a sustaining string sound-Remember, this Channel Message can be
written on one element to interact with the Notes on another if they share the
same Midi Channel.
One element rapidly cycling through pitch bend Events can cause interesting
sounds in this way.
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PITCH BEND SUPER STEP
Steps with Super Step present are saved as part of a Pattern.
Soundshape chosen for target Step is stretched across the Note Length for
that Step and may interact with Notes and events sharing same Midi Channel
Number.
Works on Element 1 only.
Note Length Control / Underlying Note Length effects the length of the
Soundshape.
Menu Choice for Super Step Mapping (2/2) and/ or Limit Super Step Length
(1/2) also cause quite different results see Menu Choices.
Note on step (red or green) must be present to place Super Step onto but
Velocity can be 0. Note Length is the important factor.
MR. GUIDELINES' SAYS - Rapidly change the Soundshape chosen to try
out the possibilities by toggling F6 to Orange then pressing the Step(s)
containing a Soundshape-the one currently in use will flash Orange in Element
4-simply choose another from the 16 available. Use "Min" and "Max." to choose
these values from the list which may sometimes be appropriate. Use "Min" to
effectively turn off Super Step without having to remove any other Offsets which
may be present on a Step.
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CONTROLLER NUMBER
Saved as part of Setup.
Controller Number variable data sent on current Element Midi Channel when
Element Wheel moved (F3=Orange)
From Run or Stop Modes.
As a Channel Message, Controller value changes will affect other elements
sharing the same Midi Channel.
MR. GUIDELINES' SAYS - Every time you toggle to Controller Number
function Notron is expecting you to change the Controller Number-the display on
the element goes blank-don't worry; your previous controller number is still in
force and it will continue to implement any changes continuing from the value
last entered via the Wheel Control.
Panning, Main Volume ,Reverb, Chorus etc. are all easily set and different
Controller Numbers can be saved and recalled as part of a Setup for quickly
altering many parameters on the fly.
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CONTROLLER RESOLUTION
Element Wheel Control is set to new Resolution (immediately available)-
Default setting (10)=1 click of movement = 10/127ths of Controller sent-
May be "mapped" to Super Step feature for different effects. see Menu
Choices.
Resolution at time of Writing a Controller Event Step governs how the value
entered by Wheel accumulates then "rolls over".
Stored as part of Setup.
Change values for performance interaction.
MR. GUIDELINES' SAYS - Different Resolutions impact in various ways
when Super Step Soundshapes with Super Step Mapping is in force. Then you will
notice the different Resolutions directly affecting the depth/length of the
Soundshape on the sound. Therefore, change the Resolution on the fly.
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CONTROLLER SUPER STEP
Soundshape chosen for target Step is stretched across the Note Length for
that Step and may interact with Notes and events sharing same Midi Channel
Number.
Works on Element 3 only. Stored as part of Pattern.
Note Length Control / Underlying Note Length effects the length of the
Soundshape.
Menu Choice for Super Step Mapping and/ or Limit Super Step Length also cause
quite different results see Menu Choices.
Note must be present to place Super Step onto but Velocity can be 0. Note
Length is the important factor.
MR. GUIDELINES' SAYS - Try setting Controller Number to 120, if your
soundsource can see it, All Sounds Off message will be sent which we have found
can nicely shorten drum sounds as the message only seems to work briefly whilst
a value of 0 is sent. Can chop up ride cymbals or hats very pleasingly with a
little experimentation/ adjustment of Note Length on Soundshape.
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ENDVALUE (CONTROLLER)
The Super Step Soundshape(s) on element 3 will have the current value of the
Element Control Wheel for Controller on element 3 read as the "endvalue" for the
Soundshape. The effect of this can be dramatic or not depending on external
equipment's' response.
Only active when a Soundshape is present.
As a Channel Message, changes will affect other elements sharing the same
Midi Channel.
MR. GUIDELINES' SAYS - With the Resolution set to fine (low setting)
this feature wont be very dramatic , so keep it coarse and change the sound
progressively by having a Soundshape triggering a filter, for example, and
slightly alter the Endvalue tastefully so that pleasant variations occur in the
final sound produced. The Soundshape should be kept shortish for this example so
that the Endvalue can be more clearly heard occurring.
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AFTERTOUCH
Channel Aftertouch data sent on current selected Target Element on the Midi
Channel the element is set to when Element Wheel is moved and F3 LED =
Green.
Strored as part of Setup.
Toggling out of F3 LED = Green then back: Aftertouch value continues to
increment/decrement from last position before change of function.
As a Channel Message, changes will affect other elements sharing the same
Midi Channel.
MR. GUIDELINES' SAYS - Aftertouch effect is entirely dependant on
what your soundsource can do with it. In development we used a Roland SC-7 with
Aftertouch mapped to Low Cut-Off filter which helped produced some very
"squiggly" sounds when Super Step was on. Check your soundsource manual to see
about the possibilities.
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AFTERTOUCH RESOLUTION
Element Wheel Control is set to new Resolution (immediately available)-
May be "mapped" to Super Step feature for different effects. see Menu
Choices.
Resolution at time of Writing an Aftertouch Event Step governs how the value
entered by Wheel accumulates then "rolls over".
As a Channel Message, changes will affect other elements sharing the same
Midi Channel.
Stored as part of Setup.
Change values for performance interaction.
MR. GUIDELINES' SAYS - How quickly/dramatically you want to change
the sound will be dependant on your soundsources' response to different amounts
of Aftertouch and when Super Step is Mapped to Aftertouch Resolution (see MENU
CHOICES) vast sonic possibilities become available.
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AFTERTOUCH SUPER STEP
Soundshape chosen for target Step is stretched across the Note Length for
that Step and may interact with Notes and events sharing same Midi Channel
Number.
Works on Element 2 only. Stored as part of Pattern.
Note Length Control / Underlying Note Length effects the length of the
Soundshape.
Menu Choice for Super Step Mapping and/ or Limit Super Step Length also cause
quite different results see Menu Choices.
Note must be present to place Super Step onto; but Velocity can be turned
down to zero and effect still occur interacting with other elements on the same
Midi Channel- Note Length is the important factor.
MR. GUIDELINES' SAYS - Choose different Soundshapes on the fly,
alter the Note Length control on element 2, change the Underlying Note
Length-get to know how your Notron interacts with various bits of equipment. We
have found that using Notron there is no such thing as an unusable sound , if
you trigger it in certain ways.
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AFTERTOUCH ENDVALUE
The Super Step Soundshape(s) on element 2 will have the current value of the
Element Control Wheel for Aftertouch on element 2 read as the "endvalue" for the
Soundshape. The effect of this can be dramatic or not depending on external
equipment's' response.
Only active when a Soundshape is present.
As a Channel Message, changes will affect other elements sharing the same
Midi Channel.
MR. GUIDELINES' SAYS - Like with Controller Endvalue, only element 2
, when set to Aftertouch and Super Step is present will this feature work. Best
with a coarse setting and slowly move the Wheel Control by a notch with each
cycle to hear the different Endvalue place at the end of a Soundshape. Remember
this feature is completely dependant on the response of your soundsource to
Aftertouch and what Aftertouch is effecting sonically, e.g.; low frequency cut
off filter, modulation etc.
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SUPER STEP MAPPING
As a MENU CHOICE , if turned ON, will be set to ON each time Notron is
switched on.
Causes All Super Step Soundshapes to be intricately linked to the current
setting on an Element for Resolution of...
Pitch Bend on Element 1
Aftertouch on Element 2
Controller Number on Element 3.
Altering these Resolution settings will drastically change the response of
the Super Step feature. Try different settings to explore effects, combined with
adjustments to Note Length Controls.
Toggle On/Off for performance interaction.
MR. GUIDELINES' SAYS - You can create the weirdest effects on Pitch
Bend using this feature- especially if your external equipment is set to bend
over an octave or more.
Controllers will also provide interesting possibilities-think about the
possibilities and explore them. Watch out if you don't have much memory
available if recording to an external sequencer package, though!
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SUPER STEP TIME OFFSET
The Super Step Soundshape can be "Dialled in" to occur much later than when
the Note is triggered.
Control may need a lot of rotation to achieve desired effect.
Soundshape may not be heard to occur if too much Offset is applied.
Stored as part of a Pattern.
As it affects the Soundshape this in turn may effect sounds on other elements
sharing the same Midi Channel.
MR. GUIDELINES' SAYS - On drum sounds part of the unaffected
instruments' sound will play followed by the Super Step Soundshape some time
later. A subtle but invaluable effect. Try a Controller message for Channel
Volume (Controller 7) with a Super Step Soundshape and adjust the Time Offset to
get "gated" effects.
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SEQUENCE SHIFT
Sequence play point on Element is moved forwards/backwards relative to its
present position.
NOT stored in any way-temporary during play.
MR. GUIDELINES' SAYS - Careful use of this control can create new
rhythms out of your sequences by moving the play point (s) back and forth as the
sequences play. A solid drum beat , for example , can be made more interesting
by moving the bass drum sequence ,as, when a note is played, wherever it falls,
it will always be in time.
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REAL SEQUENCE SHIFT
Whole sequence is "shuttled " backwards or forwards from its original
position within the element / loop point, and wraps round at the loop point.
New positions of Steps can be saved as part of Pattern.
MR. GUIDELINES' SAYS - When you have the Loop Point hiding some of
the active steps you can alter the positions of the visible steps, uncover the
hidden steps by changing the Loop Point, then re-adjust all the visible steps,
and possibly end up with a completely new tune!. The steps hidden by the Loop
Point will have remained where they were.
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SEQUENCE SHIFT "SKIP" EVENT
Sequence play point on Element skips forwards relative to its present
position by the current accumulated Skip amount. This is reset back to starting
value when Stop is pressed.
Mathematics depend on using 127 as a maximum value which "rollsover" and
value resumes incrementing by initial entered amount each time chaser light
reaches the Event Step.
Odd effects are possible where nothing appears to play for a long time as the
play point misses any active Note Steps.
Saves as part of Pattern.
Illustrated , when entered, by "adjacent element" display- see "Terminology
used in this manual".
MR. GUIDELINES' SAYS - Due to the maths of how this function works
variations in the occurrence of this feature will depend on the values you enter
and the loop point. Long periods may be associated with the overall
effectiveness of the "Skip" introduced. Unplanned for interactions may occur
when using with Chained Patterns-see Chained Patterns rules &
conditions.
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EVENT WRITE / EDIT
Events are automation's of keypresses or Wheel movements which, with one
exception, have their initial value added to (by that value) each time the step
containing the Event is reached by the chaser light. When the value reaches a
limit a "Rollover" occurs to that value.
Available Events are: Note Number, Pitch Bend, Aftertouch, Controller
(current selected Controller Number on Element), Chord, Strum, Transpose,
Sequence Skip (forwards only) and Pause Sequence (initial value does not
accumulate or rollover).
Events written to steps are saved as part of a Pattern.
Event Steps cause the Chaser Light to turn Green as it passes the
step(s).
Event Steps ONLY can be deleted by pressing Exit/Clear followed by toggling
F5 led above Target Element to Green then rotating the F5 control.
If a Note Step has an Event also written on top of it the Note state can
still be toggled leaving the Event data as an independent part of the step.
Skip Events reset to their first value whenever Stop is pressed.
As many Event types as it is feasible to fit in a Pattern can be present on
an Element at once-but only one Event per Step.
Events can be placed on inactive or already active steps.
The last movement of a control which can cause an Event will overwrite the
flashing step with its Event type-so take care to exit Event Write/Edit as soon
as you've set the step how you want it.
When F6 LED = GREEN any Step containing an Event can have its Event part
Edited / Altered by HOLDING DOWN the Step and rotating F6 Rotary Control-this
will change the value of the Event. When this is done to Chord Events they can
be changed into Strum Events and vice versa. Also, Skip Events can be changed
into Pause Events and vice versa.
MR. GUIDELINES' SAYS - The complexity of notes that can be generated
with this feature is mind-boggling!.
Try writing some Event steps using Strum set to very long spacing; a
different direction/spacing for each Event Step set on the Strum.
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TEMPO
Saved with Pattern.
MIDI CLOCKS are sent at Tempo, when in Run mode, UNLESS DISABLED FROM MENU
CHOICES. see Menu Choices (1/1).
Changes Tempo of all Elements.
Ratio for each Element is related to Master Tempo. see Ratio
If BEATWRAP is ON altering Tempo will cancel the Pitch Bend update message
sent out each loop cycle IF F5 LEDs on Element(s) are NOT Orange.
Tempo, along with Beatwrap if present at the moment of saving the pattern can
be set to be recalled with a Pattern (menu choice 4/6).
MR. GUIDELINES' SAYS - Remember that changing Tempo (or altering
Pitch Bend and/or Note Number on an Element containing Beatwrap) will cancel the
Beatwrap Pitch Bend update that gets sent at the beginning of each sequence
should you have Beatwrap in force. This means that whilst Beatwrap will sound
like its working, if you record to Cubase the necessary Pitch Bend update will
be unknown and playing back the sequence recorded into Cubase won't sound as it
did when triggered from Notron.
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BEATWRAP
Saved as part of a Pattern.
Pitch Bend on external sound source must be set to +/-2 semitones ONLY.
Scales or Range Limit must be TURNED OFF when using Beatwrap.
Notron must be in MASTER mode (Menu Choice 1/1).
Effect continues until Tempo is rotated without setting any F5 LEDs to
Orange. This will turn OFF Beatwrap on any Elements NOT having their F5 LEDs set
to Orange.
Altering Pitch Bend on Target Element(s) will ALWAYS cancel Beatwrap on that
Element.
Altering Note Number from Element Control Wheel on Target Element(s) will
ALWAYS cancel Beatwrap on that Element.
When Beatwrap is cancelled by the above methods the pitch of the sample may
not necessarily alter the whole sequence which may still sound the same-only the
Pitch Bend update won't be sent-which is vital for use with external sequencers
/ computers if you record your results to them for later reproduction.
The feature works by (if necessary) altering the Note Number, PLUS an amount
of Pitch Bend to make the Tempo/ Sample fit.
Up to 4 Elements can be simultaneously altered using the feature and any
Element containing active Beatwrap will have its F1 LED flashing Orange/off or
Red/off if Muted.
Overall pitch (if bent) on an element can be restored by setting F3 LED on
Target Element to Red then pressing Zero button. Original Note number wheel
Offset can also be restored by setting F3 LED to Off and pressing Zero
button.
MR. GUIDELINES' SAYS - This powerful feature allows much more than
simple mapping / wrapping of sample drum loops at any BPM. Try creating complex
"cross-hatching" of rhythms by multiple, differently spaced triggering of the
sample with or without Rebound ON to explore the possibilities.
Alter the Resolution of Pitch Bend to fine on Target Element when fine tuning
sample loops to precisely establish the "base" of a sample you might wish to use
with Beatwrap.
It may be necessary to alter the Note Number first then fine tune using Pitch
Bend.
On establishing a "base" toggle F5 LED on Target Element(s) to Orange and
rotate Tempo Control to any BPM. Remember you can do this on up to 4 midi
Channels simultaneously!
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PATTERN SAVE
Pattern parameter data are saved at location(s) selected. See manual for full
list of parameters that form a Pattern.
Will be lost if Total Reset is performed ( available from powerup only).
Deleting Patterns that are used in a Chain will compromise the Chain usually
preventing it from playing as completely as before.
MR. GUIDELINES' SAYS - A Pattern is always open to manipulation via
Sequence Shift. Use it! And always try out different sounds/ Note Lengths on
your Patterns just in case your next big tune is a keypress away.
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SETUP SAVE
Setup parameter data are saved at location(s) selected. See manual for full
list of parameters that form a Setup.
Will be lost if Total Reset is performed ( available from powerup only).
MR. GUIDELINES' SAYS - Use as a tool for imposing different
parameters onto the ones you are currently using. Certain sounds might be known
to be good when a certain combination of Controllers are applied which you have
stored as a Setup ready to use . Or perhaps you have custom Setups of Ratio
settings that have worked interestingly before. Using Notron is all about
exploring and imposing settings to arrive at new settings :then applying yet
more of this logic onto the results.
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SETUP RECALL
Setup parameter data are recalled from location selected. See manual for full
list of parameters that form a Setup.
New parameters take immediate effect , including, if Menu Choice is ON;
Program Change(s). see Menu Choices.
MR. GUIDELINES' SAYS - Use as a tool for imposing different
parameters onto the Patterns you are currently using. Advise having sets of
Controllers (up to 4 different ones) always ready to Recall but with all other
parameters the same for quick checks. Do the same with Program Changes and or
Ratios- but watch out for leaving that Menu Choice On- you may not always want
to send Program Change when switching Setups.
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CHORD PLAY
NOT saved in any way. Manually turned on and off.
If in Stop and Chord Play selected (Transpose Led Orange) Steps can not be
toggled between their Red/Green states-they can still have any Offsets Edited
using F6, however.
Strum is ready to work providing F6 LED is OFF from Chord Play.
MR. GUIDELINES' SAYS - Stabbing at the Chord Buttons, particularly
whilst engaging Fine Transpose and rotating the F6 Control is fun.
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PATTERN RECALL
Pattern parameter data are recalled from location(s) selected. See manual for
full list of parameters that form a Pattern.
Will be lost if Total Reset is performed ( from powerup only).
Deleting Patterns that are used in a Chain will compromise the Chain usually
preventing it from playing as completely as before.
If Menu Choice (3/6) is ON, Patterns will be recalled as they sounded when
saved despite potential Wheel Control Offsets. With Choice OFF, Patterns will be
subject to non-zero Wheel positions affecting Note Numbers recalled.
Pattern Recalled begins playing from moment Step 1 on Element 1 is reached by
Chaser Light. This is very important to remember as it can impact on the way
Chains are replayed.
MR. GUIDELINES' SAYS - Recall different patterns on the fly by
entering the mode when necessary then pressing the desired location-because the
Pattern only comes in as Step 1 on Element 1 is reached by the chaser light
flowing passages can be produced.
The possible conflict mentioned in the Rules part can be used to your
advantage! Try building a Chain of Patterns and setting the Ratio on Element 1
to a radically different value to the other elements or change it as the Chain
plays- sometimes very effective in creating totally unexpected results. Record
them!
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SOLO STEP
Step contents will be played only if they would have been played in Run mode
: conditions such as Mute or Skip Events that may cause a the Step to be missed
out will prevent the Step sounding from Solo Step Mode.
When a Step is pressed, and Notron is set to transmit Midi Clocks, Midi
Clocks will be sent as if in Run.
Note Length Controls on Target Element will continue to work as will all
other Element Controls whilst Step is being Soloed.
MR. GUIDELINES' SAYS - With send midi clocks enabled on Notron,
pressing a Solo Step will also send a stream of midi clocks. Data can be
recorded in time into your external computer by setting it to receive midi
clocks and pressing various steps in Solo Step mode. Notice how different some
steps sound isolated from the sequence, especially when a Super Step is
interacting with the step being soloed. These unusual nuances can be recorded,
therefore; in time if necessary.
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EXIT / CLEAR MODE
Primary use is for clearing Offset data on Steps. Also acts as a "shift" key
to get to Menu Choices, Midi Channel and other functions.
If pressed whilst a sequence is running, then next keypress is Stop, the many
midi messages usually sent at this time don't get sent.
Use as a Continue function if in Chain Pattern mode ...see manual for
details.
Also is used to "End Hanging Notes". If Notron is transmitting several Midi
Channels of data simultaneously you may not want to stop the sequence playing.
Simply press Exit / Clear followed by any F5 button (with F5 led SET TO OFF) to
send All Notes Off message on that Elements' midi channel.
MR. GUIDELINES' SAYS - I have used "End Hanging Notes" to break up
drum loop samples at interesting points on the fly.
Get back to normal "page" instantly using Exit/Clear if you get lost.
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REBOUND
Saved as part of Pattern.
MR. GUIDELINES' SAYS - This simple feature can radically alter the
aural perspective produced by any sequence and, when triggering chopped up drum
loops, can cause completely unexpected, though highly satisfying, interacting
rhythms.
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STEP PITCH LOCK (Menu Choice 3/1 ON)
Locks the Step to the pitch last sounding as it was when Red or Green.
Locked Steps will be affected by any Range selected on the Target
Element.
Locked steps are controlled for Velocity via F5= Green or Orange.
Unlocking the Step when a Scale is present may cause some conflicts with
other rules -be aware of this.
MR. GUIDELINES' SAYS - A locked step helps greatly when you need
it-but understand the implications of unlocking the step! With all the
interactions potentially going on to change the note number at any time,
unlocking can return the step to a completely different note number to what you
might expect!
Remember, Pitch Locked Steps are indicated by Orange, as are Event Steps;
don't get confused!
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ECHO
Will affect all Note generating Steps except Chord or Strum Events.
Step Overdrive settings will be Echoed.
Saved as part of Pattern.
Limits on Echo Repeats are governed by the Velocity of the "seed" step for
the Echo. Each successive repeat (Echo) of the Step is 16% louder or quieter up
to or down to a velocity of 127 or zero respectively (no "rollover occurs). This
will explain why some repeats may not be heard.
Menu Choice 14 on all elements can alter which colour steps are echoed ; Red,
Green or both.
Menu Choice 12 on all elements is useful in conjunction with echo settings as
it deletes any consecutive same note numbers generated within a loop on an
element.
MR. GUIDELINES' SAYS - Notron default setting is to remove double
notes generated with Echo on, but can be set from MENU CHOICES not to do so.
Keep note lengths short -odd effects are produced when 2 or more identical note
numbers overlap in midi. If you intend applying Super Step Soundshapes try and
add them as an "overdub" into your external computer to avoid some of these midi
oddities which will become apparent if the element you have Echo set on also has
Super Step Soundshapes which need a lot of note length to be heard.
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STEP OVERDRIVE
Limited by Ratio on Target Element: maximum number of retriggers = Target
Element Ratio setting at time of use.
Saved as part of Pattern.
Offset will remain latent when step is toggled to OFF. Removed by pressing
Exit/Clear followed by Target Step.
MR. GUIDELINES' SAYS - Bizarre sounds can be created using this
feature when in conjunction with Super Step and/or triggering "mono" sounds on
your sound source. With Echo on you will find that the overdriven step is also
echoed. Alter the setting on the fly with sample loops etc. jumping from one
Step to another for great sonic statements.
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STEP FILL MODE
Overwrites all existing Offsets on steps with the Note Numbers forming the
Chord which is heard when an Interval button is pressed- (one Note per
element).
MR. GUIDELINES' SAYS - Hammer in inversions of a chord using the
Interval buttons and then cause dramatic arppegiation by using f5 controls set
to Sequence Shift. (see Sequence Shift).
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STRUM UP / DOWN
Saved as part of a Pattern.
Can be turned into a Chord or direction reversed by using Edit Control.
Strums and Chords are not affected by Echo but are affected by Step
Overdrive.
MR. GUIDELINES' SAYS - Instant "Jazz" drum effects by setting up a
kick drum followed by cymbal then snare/tom on each element then using Strum and
adjusting f6 accordingly. With a piano sound , particularly, notice the weird
short note effect available with element note lengths at minimum and selecting
the shortest strum setting. Write any of these effects to a step using Event.
See Event instructions.
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ZERO F3
NOT saved.
Affects only one function at a time: the function currently indicated by F3
LED on Target Element.
Will also set to zero any Steps containing Element Control Wheel Events for
Note Number on Target Element when pressed. (They usually continue accumulating
as they are triggered by chaser light from Run.)
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ZERO ALL ELEMENT WHEELS
Press Exit / Clear -LED lights Red, followed by Element 1 Zero Button will
set all Element Wheels to zero for Note Number .
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CLEAR ELEMENT
NOT saved in any way- a clearing function.
Once Clear Element has been performed it cannot be undone.
Affects only one element at a time but all elements can be potentially ready
to be cleared, from Run or Stop, by setting F5 LEDs to OFF.
Clears all data from all steps (even inactive steps) on Target Element
including any steps beyond Loop Point.
MR. GUIDELINES' SAYS - This function can provide an interesting
effect when used with Chained Patterns because when Chained Patterns are playing
any changes are temporary- so you can temporarily wipe out an element.
Not too easy to get to so you shouldn't accidentally perform this
function.
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STOP
When Stop is pressed several different types of reset messages are sent on
all midi channels to make sure that sounds stop.
Pressing Exit/Clear before pressing Stop prevents all these messages being
sent. Use when recording passages into an external sequencer to prevent these
messages being recorded as they will make your track glitch when played
back.
Any Sequence Skip Events reset to their initial values always when Stop is
pressed.
Any elements with Sustain turned ON will be switched to OFF when STOP is
pressed.
MR. GUIDELINES' SAYS - Don't stop! Keep on going!!
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END "HANGING NOTES"
Sends a brief "All Notes Off" Controller message on Target Elements Midi
Channel.
Stops "hanging Notes" on Target Elements Midi Channel.
Not saved in any way - a manually operated function.
MR. GUIDELINES' SAYS - Sometimes, when you might be using several
Channels at once you may experience "hanging Notes". This should stop them
without having to halt the Sequence (which should definitely stop them as
well!).
If not, the external sequencer package you might be connected to will be the
culprit, in which case you will have to send a Reset from its own menu.
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MIDI KILL
Mimics the effect of having a broken Midi lead!
Interrupts the Note ON/OFF data but allows controller data and Clocks to
continue working.
Not saved in any way.
MR. GUIDELINES' SAYS - This is a powerful performance function.
Be careful not to leave it turned on and wonder where your sounds have gone.
Watch for all the Leds at F4 flashing Orange-this shows Kill = On.
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CHORD/SCALE RECALL
When button is pressed Chords or Scales can be selected.
Available Chords light Green in Element 3. Current basis for or used Chord
flashes Green/off.
Timeout in this "page" of choices is longer than normal to allow selections
to be tried out.
"Iterative" Recall of Chords occurs. That is; Chords are Recalled but are
affected by any non-zero positions on Element Control Wheels for Note
Number.
Press Zero buttons under each element to hear the true sound of the Chord as
it was originally saved if required.
MR. GUIDELINES' SAYS - Notron helps you stumble into fabulous
variations on your sequences simply by recalling a new Chord. You are altering
the Starting Note Numbers when you recall a different Chord. Very useful.
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CHORD SAVE
Saves Chord heard when pressing 0 Interval Button to a selected location on
Element 3.
Locations light RED as a warning that overwriting of a location is
possible.
Current selected or basis for current sounding Chord flashes Red.
EMPTY Chord Locations will recall a chord consisting of only C notes for all
elements. Note Number 36.
MR. GUIDELINES' SAYS - Save the lost Chord when you find it-then
apply the iterative recall to it by NOT Zeroing the Wheels!
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SCALE ASSIGN
Scales are saved as part of a Pattern.
45 available RED, GREEN ORANGE PER STEP.
Transpose will move the Scale into a different Key.
Element Wheel movements for Note Number , or Events that alter Note Numbers,
will alter the Note Numbers produced within the Scale within Notrons current
Key.
Overall Scale for all Elements is derived from the current KEY on Element 1
regardless of whether there is a Scale on Element 1 or not.
Element Wheels are still active whilst selecting scales-you can move the
wheels (particularly in Note Number mode F3=Off) to find subtle and brutal
differences to your sequences as you select different scales.
Example; if the starting Note Number on Element 1 is a C then Notrons Key is
set to C; following wheel movements altering this to a D means other Elements
will not be affected.
However, if the Starting Note Number is C and Transpose occurs which effects
Element 1 the new Key present on Element 1 will predominate affecting any other
Elements which have Scale present.
Toggle through Scales available for performance interaction.
MR. GUIDELINES' SAYS - As you become more experienced you will
discover that you can play faultless riffs, in key, by setting an Element to a
Scale and moving the Element Control Wheel to play notes within that scale -in
time!
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MENU CHOICES
Last Menu Choice page used is always in force even after power off. Check
when you Power up again that you don't have unwanted Menu Choices selected if
you are working from a "blank canvas".
Menu Choices can be set to Recall when a pattern is recalled by switching ON
(1/7).
This means the whole page of menu choices as set at time of saving the
Pattern can be recalled.
Except for a few "stand alone" settings which are not- these are 1/1,1/7
& 2/7, ...weird conflicts would arise if these were not manually set/reset
because otherwise they could turn each other ON/OFF or chained patterns could be
recalled with suddenly no midi clocks being sent!!!
MR. GUIDELINES' SAYS - Experienced Notron / Midi Noisicians will
create thick sounds by switching ON Menu Choices for ALLOW OVERLAPPING NOTES and
OFF DELETE DOUBLES and be ready for ODD MIDI EFFECTS-and understand what's
happening ! (I'll tell ya ! Polyphony will eventually be exceeded)
Many functions can be treated as performance effects from within the Menu
Page, switching on/off various functions can be very expressive.
Remember, the Note length controls and element wheels and Mute buttons remain
active from within the menu page-interact!
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IMPORTANT MENU CHOICES
TIMEOUT ON/OFF
If the Timeout function (menu choice 4/1= RED) is disabled Timeout on all
functions will no longer occur.
This means Notron will no longer automatically return to the "Main Page" .
You will have to press Exit / Clear button to do this.
A particular problem you might encounter with timeout disabled is that the F5
Led(s) may get left in Orange setting which is potentially preparing an element
to have Accents applied to steps or for elements to have Beatwrap set.
Make sure then, that F5 leds are not Orange unless necessary because you may
inadvertently stray into Beatwrap if you alter Tempo or find you cannot program
Steps on an element.
MENU PAGE OPTIONS (1/7 ON/OFF)
This option gives you the choice of whether or not to recall the state of the
menu page at the moment of saving a Pattern.
This means you can guarantee (providing other settings like recall Program
Change (1/6) /Velocities (2/6) etc. are also in place) getting back what you had
soundwise on recalling a Pattern.
This is a "free standing" option. Meaning it is turned on/off manually and
its state is not saved within a menu page. If it were, there would be a clash of
logic possibly causing it to be turned on and off as Patterns were recalled.
With this Menu Choice set to ON all settings within the page (*except the
"free standing" choices 1/1, 1/7 & 2/7 which remain as they are manually set
until changed), at the moment of saving a Pattern will be recalled with Pattern
Recall.
RANGE LIMIT (Menu Choice 15&16 all elements)
NOT saved but remain as set even after turning off Notron- needs turning on
and off manually.
Sets selected Element(s) to play within chosen number of octaves (max.-2,4,
or 6) and alters the Starting Note Number on selected Element(s) if desired to
start low, medium or high.
Can be changed on the fly per element from Menu Choices.
Exit/Clear must be pressed to exit Menu Choices.
Formerly low notes may sound an octave or two higher and vice versa-this is
because the Rollover point for notes will have been altered and logic dictates
that this should happen.
Toggle through settings for performance interaction.
MR. GUIDELINES' SAYS - Can be accessed from Run so toggle to the
Menu Choices and try the settings on the fly.
ALL EVENTS ENABLED(1/9)
All Events Enabled (ON) allows F3 function wheel movement Events and Sequence
Pause or Skip to be written to steps in addition to the limited default Events
possible. (Transpose & Chords & Strums).
EVENT VALUES FIXED/ROLLOVER (1/10)
If it is set to OFF the value written to the step always remains the
same.
If this Choice is ON any Event steps will have there values added to until
Rollover occurs each time the chaser passes the step.
Toggle On/Off for performance interaction.
SUPER STEP LENGTH LIMIT (1/2)
When On this option makes Super Step data stop as soon as another Note step
is hit by the chaser light even when the step containing the Super Step is a
very long note.
Toggle On/Off for performance interaction.
SUPER STEP MAPPED TO WHEEL RESOLUTION (2/2)
When ON the value of the Resolution set on the F3 wheel for the function on
the element containing Super Step (Pitch bend on el1, Aftertouch on el2,
Controller on el3) acts as a multiplier for the Super Step data.
By altering the Resolution for the F3 function concerned many variations on
the basis Soundshape will be heard.
Toggle On/Off for performance interaction.
SOFT MUTE (4/9)
When ON any Echoes or Strums already triggered will play out even after Mute
has been pressed.
Allows smoother transition between chained patterns when echoes and Strums
are being generated.
CHORD EVENTS FIT TO SCALE (2/9)
Turning this Choice ON will make any Chord Events programmed on any step on
any element play only the correct note numbers in the correct key PROVIDING a
Scale is set on the element containing the Chord Event.
Toggle On/Off for performance interaction.
Use in conjunction with...
STRUM EVENTS FIT TO SCALE (3/9)
This isn't properly labelled yet ! It should read;
"Wheel Movements affect Chord / Strum Events."
What this does is when ON, the actual position of the element wheel is read
and affects the notes within the Chord or Strum event on any element.
If it is OFF (default setting) the position of the wheel does not affect the
notes played within the Chord or Strum Event.
Toggle On/Off for performance interaction.
RUN/STOP/CONTINUE MIDI CLOCK
With Notron set to Master, Menu Choice 1 is ON, Notron will always send Midi
Clocks when Run is pressed.
When Stop is pressed Notron is "primed" so that the next time Run is pressed
the message sent to external equipment will send its counter back to the first
bar. This may be a nuisance when trying to record segments beyond bar 1 in
external equipment.
Press Exit / Clear followed by Run to avoid the external sequencer resetting
to bar 1. Notron will send a "Continue" message in this case.
MR. GUIDELINES' SAYS - Used with Cubase program this works fine. I
can vouch for it! Just move your left and right indicators on Cubase, then set
the cursor where you want to continue recording from and do the "Continue"
feature from Notron and all is well.
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RUN
If Midi Clocks are received and Notron is in Slave mode (Menu Choice 1/1) the
Midi Clock message for Stop and Start will trigger STOP and RUN.
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REVEAL STEP CONTENTS
Not saved in any way...this is a display aid.
Once you are in the function any Beatcreep, Overdrive, Event or Super Step
data is shown.
The display goes blank except for any steps containing these data.
Red steps will light to show Beatcreep present.
Green steps will light to show Overdrive or Events present.
Orange steps will light to show Super Step present.
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COPY ELEMENT
Selects any element and copies it to any other element.
This will overwrite any step data previously on the element and places any
underlying Menu Choice data (e.g. Range Limit etc) and Midi Channel number on
the new element pasted to.
Oddities will be encountered when copying Super Step data as it will be
changed to a different type if copied to another element. Copying an element
containing Super Step to element 4 will cause very weird effects!!! You should
know why by now.
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REASSIGN F3 CONTROLLER
By HOLDING DOWN any F5 button (whatever state its led is) whilst moving the
element wheel on another element with its F3 set to send Controller (F3=Orange)
the wheel data will be temporarily sent to the element on which you are holding
down the F5 button.
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CREEPMAPS
Pre-set tables of Beatcreeps are ready to assign globally or to individual
elements with this new feature.
If the menu choice for "Additive" behaviour is set to ON then these values
can be added together indefinitely to create the weirdest swings imaginable on
your original step pattern.
Of course, any step can still be manually overwritten with the usual
Beatcreep feature, or...
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GLOBAL CREEP
Override any Beatcreep values either on a selected element or on all elements
simultaneously with this control.
As the Creep values in Notron are NOT related to tempo this is useful for
fine tuning or completely changing any Creep settings.
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CREEPMUTE
From within the Creepmap "page" ONLY, the F2 buttons on each element act as
mutes on any Creep values set on their above elements. Toggling the F2 to Red
from this page "Mutes" ; pressing again un-mutes. These states are left as they
are until the page is entered again.
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VOLUME
If F6 is Red the tempo/ global control behaves as a Midi volume sender for
all elements simultaneously. Rough readout display of 0-127 settings are given
via the main area leds lighting red in columns to show relative settings for
each element.
Turning the F5 control (providing it is NOT set to OFF) above an element from
within this mode accesses the element by itself for VOLUME.
HOLDING DOWN the F6 button with its led lit red accesses...
INVERSE VOLUME
From here rotating any F5 control (providing it is NOT set to OFF) will
access Inverse. This means each element OTHER THAN the one having its F5 control
tweaked will alter Up/ Down respectively in response to your actions.
similarly we have ...
PANNING
If F6 is Green the tempo/ global control behaves as a Midi Panning sender for
all elements simultaneously. Rough readout display of 0-127 settings are given
via the main area leds lighting Green in columns to show relative settings for
each element.
Turning the F5 control (providing it is NOT set to OFF) above an element from
within this mode accesses the element by itself for PANNING.
HOLDING DOWN the F6 button with its led lit Green accesses...
INVERSE PANNING
From here rotating any F5 control (providing it is NOT set to OFF) will
access Inverse. This means each element OTHER THAN the one having its F5 control
tweaked will alter Up/ Down respectively in response to your actions.
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