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Information about the Latronic Notron

PLEASE NOTE:
TechnoMage is not, or never has been, associated with the designers and manufacturers of the Notron. Much of the information on this page was originally published on the Notron website (which no longer exists). It is provided here for your information only. We hope it is of some use to you.

The NOTRON Tour Guide

An image of the Mk.2 Latronic Notron An image of the Mk.2 Latronic Notron An image of the Mk.2 Latronic Notron

Clicking on any of the following links will take you to the relevant section:
 

  1. NOTRON TYPE 2 SPECIFICATION
     
  2. NOTE NUMBER CONTROL
  3. CLEAR NOTE NUMBER / LENGTH OFFSETS ONLY
  4. ZERO BUTTON (NOTE NUMBER FUNCTION)
  5. STEP NOTE NUMBER (Edit)
  6. F6 ROTARY CONTROL AS "DATA ENTRY" WHEEL
  7. NOTE LENGTH CONTROLS
  8. UNDERLYING NOTE LENGTH
  9. STEP NOTE LENGTH (edit)
  10. CLEAR NOTE NUMBER / LENGTH OFFSETS ONLY
  11. F5 VELOCITY CONTROLS
  12. RESTORE VELOCITY TO DEFAULT SETTINGS
  13. STEP ACCENT
  14. ELEMENT VELOCITY CONTROL
  15. MUTE, INVERT MUTE & SOFT MUTE
  16. MIDI CHANNEL
  17. PROGRAM CHANGE
  18. TRANSPOSE UP / DOWN
  19. FINE TRANSPOSE
  20. SUSTAIN
  21. RATIO / TEMPO
  22. LOOP POINTS
  23. PITCH BEND

     
  1. PITCH BEND EVENT
  2. PITCH BEND RESOLUTION
  3. PITCH BEND SUPER STEP
  4. CONTROLLER NUMBER
  5. CONTROLLER RESOLUTION
  6. CONTROLLER SUPER STEP
  7. ENDVALUE (CONTROLLER)
  8. AFTERTOUCH
  9. AFTERTOUCH RESOLUTION
  10. AFTERTOUCH SUPER STEP
  11. AFTERTOUCH ENDVALUE
  12. SUPER STEP MAPPING
  13. SUPER STEP TIME OFFSET
  14. SEQUENCE SHIFT
  15. REAL SEQUENCE SHIFT
  16. SEQUENCE SHIFT "SKIP" EVENT
  17. EVENT WRITE / EDIT
  18. TEMPO
  19. BEATWRAP
  20. PATTERN SAVE
  21. SETUP SAVE
  22. SETUP RECALL
  23. CHORD PLAY
  24. PATTERN RECALL
  25. SOLO STEP
  26. EXIT / CLEAR MODE
  27. REBOUND

     
  1. STEP PITCH LOCK
    (Menu Choice 3/1 ON)
  2. ECHO
  3. STEP OVERDRIVE
  4. STEP FILL MODE
  5. STRUM UP / DOWN
  6. ZERO F3
  7. ZERO ALL ELEMENT WHEELS
  8. CLEAR ELEMENT
  9. STOP
  10. END "HANGING NOTES"
  11. MIDI KILL
  12. CHORD/SCALE RECALL
  13. CHORD SAVE
  14. SCALE ASSIGN
  15. MENU CHOICES
  16. IMPORTANT MENU CHOICES
  17. RUN
  18. REVEAL STEP CONTENTS
  19. COPY ELEMENT
  20. REASSIGN F3 CONTROLLER
  21. CREEPMAPS
  22. GLOBAL CREEP
  23. CREEPMUTE
  24. VOLUME

NOTRON TYPE 2 SPECIFICATION ...
Software Version 2.0

  • Parts -
     
    • 4 step time sequencer "Elements" with 16 steps per element.
    • Each element is completely independent but can interact with others when they share the same Midi Channel.
  • Maximum data generated at any instant -
     
    • Up to 4 Midi Channels with total of up to 24 Note On or Note Off messages plus up to 3 other Midi messages of Pitch Bend, Aftertouch or Controller; all user-definable for Channel / type.
  • Effects (generated by Midi data) -
     
    • Echo - up to 4 simultaneous different settings (Delay Time and Number of Repeats-user definable)
    • Super Step Soundshapes ( user manipulates wave forms to control Pitch Bend, Aftertouch or Controller messages)
    • Beatcreep adds "swing" to steps or whole Elements or both.
    • Kill consecutives for special echo effects.
    • Scale correction (45 available).
    • Events (user "draws" own shape of effect on Note Numbers, Pitch Bend, Controller, Aftertouch, Sequence Skip or Sequence Pause.) Other Events can be Transpose, Chord or Strum up/down
    • Midi Kill for "broken midi lead" effects.
    • "Inverse" muting.
    • Loop Point flipping with "Inverse".
    • Copy and Paste element data.
    • Creepmap & Velomap algorithms (approx: 29,000,000,000,000,000 per element)
    • CreepMute /un-mute.
    • Volume and Panning with "Inverse".
    • Preset & Custom instant recall Controllers.
    • Re-assign Controllers and or Aftertouch.
    • ... All settings can be saved and retrieved as System Exclusive data.
  • Internal Memory -
     
    • Chords 16 (5 are pre-set) plus extra functions see Patterns...
    • Patterns 16
    • Setups 16
    • Chained Patterns 16
    • Scales 45
    • Super Step Soundshapes 16
  • Connectors -
     
    • Midi Connectors (In and Out)
  • Display -
     
    • 87 triple colour LEDs
  • Power Consumption -
     
    • D.C. 5v up to 1 AMP
  • Dimensions -
     
    • Approximately 14 inches wide x 18 inches long x 2.5 inches high.
  • Weight -
     
    • 5kg
  • Accessories -
     
    • Instruction Manual
    • Notron Power Supply
  • Optional Extras -
     
    • Notron Rackmountable / Detachable adapter (available soon)
    • Aluminium case

NOTRON FEATURES AND FUNCTIONS

NOTE NUMBER CONTROL (F3 = OFF)

Moving the Element Control Wheel with MUTE ON (see MUTE) and the function ON will not change the Note Numbers in any way.

An elements notes may be affected when a Scale is assigned to it because the note numbers are forced to play within the selected scale.

Position of Element Control Wheel is saved as part of a Pattern and recalled unless Menu Choice (3/6) is turned Off.

Setting Range Limit (Menu Choices) may also make the rollover point for the notes on the element be such that a formerly high note is transposed down a couple octaves to fit logically within the range set.

Transpose Events on other elements may alter notes on an element unless Stop Transpose (see menu choices) is set to ON.

MR. GUIDELINES' SAYS - As you become more experienced you will discover that you can play faultless riffs, in key, by setting the element to a scale and moving the control wheel to play notes within that scale -in time!

If you set Notron (from menu choices ) to Range Limit this will stop your movement of the wheel sending out extremely high or low sounds. Learn about the other features and all this will become apparent.

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CLEAR NOTE NUMBER / LENGTH OFFSETS ONLY...

Look up Clearing Specific Offsets in manual or Speed User manual.

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ZERO BUTTON (NOTE NUMBER FUNCTION)

NOT saved in any way.

If the Zero button is pressed and a Scale is present on the element the wheel will be electronically reset to its zero position; however the Scale may still alter the Starting Note Number.

With Range Limit selected on the element the Zero position may be shifted by several octaves to make logical sense but will still be as usual when the range is removed.

When Element Control Movement Events for Note Number are present on an element pressing Zero will set them all to Zero. See appropriate function.

Works from Run or Stop.

MR. GUIDELINES' SAYS - Fundamental Notron design enables easy movement away from and back to starting conditions. Good for use in conjunction with Chord save/recall where the discovery of odd chords can occur and when using the element with a Scale set and altering notes numbers produced and you wish to immediately return to the starting condition.

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STEP NOTE NUMBER (Edit) (F6= RED...DIAL IN)

Saved as part of a Pattern.

Starting Note Number on Target Step is added to or subtracted from by the Offset this function applies.

Convenient intervals can be entered, when possible (Transpose Area LED is RED or Green), via Transpose area Interval Buttons.

Scales when present on element will affect the heard note when this offset is applied. Removing the Scale may reveal a completely different series of notes to those heard when "dialling in" the offsets.

Another Step ,even if inactive, can be chosen from within this function by pressing another Step on any Element , and an offset can then be applied. The step selected in this way becomes a Note Step immediately and will sound as soon as the chaser light reaches it.

MR. GUIDELINES' SAYS - By quickly putting in a few steps on all elements then using Step Note Number function with F6 control means you can rapidly jump from one step to another and "wind in" a series of great sounding notes.

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F6 ROTARY CONTROL AS "DATA ENTRY" WHEEL

A change to the software for version 1.3+ machines allows many functions that were formally "punched in" on the step buttons on an element (e.g. Midi Channel) to also, if desired, be input by turning the F6 Rotary Control.

Now, most F1 to F4 function settings can be changed using the F6 Rotary Control.

Use it as a performance enhancing control, it often makes it possible to make changes to settings behave in a more musical way.

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NOTE LENGTH CONTROLS

NOT saved in any way-

Be aware that their settings can radically alter the sound when recalling a Pattern if Note Length Controls are in a different position to when the Pattern was saved.

Underlying Note Length (F2 LED Green) works in conjunction with the Note Length Controls effectively altering their resolution.

Note Lengths may be shortened when Delete Double Notes is on (Menu Choices) if identical Note Numbers sharing the same Midi Channel are generated simultaneously on more than one element. Similarly, Notes might disappear because of this feature!

SUSTAIN if ON will make Note Length Controls seemingly ineffective.

Affect Super Step Soundshapes enormously if they are present on the element-this may affect sounds generated on other elements given the type of Super Step used.

MR. GUIDELINES' SAYS - This is an important control and is only used for adjusting Note Lengths. As Note Length is crucial to the envelope of many sounds and ,in Notron, the Super Step features' output, be aware of the implications of using it.

Try triggering drum loops and adjusting the Note Length Control to get a rapid fade in/out effect by shortening the loop for a couple of cycles, then returning to full length.

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UNDERLYING NOTE LENGTH

Underlying (starting) Note Length value for all Steps on an Element is selected .

1=short to 16=long.

Saved as part of a Setup.

Can affect resulting sound of Super Step Soundshapes as they are Note length dependent.

Change values for performance interaction.

MR. GUIDELINES' SAYS - Use to affect the apparent sensitivity of the Element Note Length Control above each element. By choosing a lower setting than the default, the Control on a target element will have a shorter, finer range which may be required for gradually winding up or down note lengths on a sound on the fly. Setting up in this way will also magnify the differences in note length apparent on steps that have had their lengths altered via F6 Control (see STEP NOTE LENGTH using F6).

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STEP NOTE LENGTH (edit) (F6 = RED, HOLD DOWN TARGET STEP, DIAL IN VALUE USING F6 ROTARY)

Selected Step has current value overwritten by an offset which adds or subtracts from the Underlying Note Length plus the value if the Note Length Control above the element were in the centre notch position.

Can affect any Super Step Soundshape present on the step but usually quite subtly.

Steps affected are saved with this Offset applied as part of a Pattern.

The length of the note might possibly interact with notes on the same midi channel on other elements if the sound is , say, a monophonic bass on your external equipment.

Once set, any steps with Note Length Offsets will no longer be affected by the Element Note Length controls. But see below...

MR. GUIDELINES' SAYS - Try altering individual steps one after another; "dialling in" subtle note length adjustments on the fly. Then "shrink" these note lengths using the Underlying Note Length value for the element or make the steps lengths "grow" by turning them up again via the Underlying Note Length value by punching in different settings or using the F6 control (with F2 in Green).

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CLEAR NOTE NUMBER / LENGTH OFFSETS ONLY...

Look up Clearing Specific Offsets in manual or Speed User manual.

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F5 VELOCITY CONTROLS

All steps of colour of F5 LED selected on target element can have their Velocities altered from Run or Stop.

Positions of F5 Controls can be Saved / Recalled with a Pattern by enabling Menu Choice (2/6). This means Velocity settings at time of Saving Pattern can be used as a sort of automatic fade in.

MR. GUIDELINES' SAYS - Fade in and out Green steps in a sequence to create dynamics and, in effect, two sequences out of one! The same can be true of any Red steps. Try a string sound and fade in and out steps leaving some playing, then bringing back the faded steps for authentic "ambient" background music.

Steps can have other offsets present such as Controller Events/Aftertouch/Super Step etc. where you don't necessarily need to hear a Note generated, you just want the effect. Turn down the appropriate Velocity.

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RESTORE VELOCITY TO DEFAULT SETTINGS

Press EXIT/CLEAR followed by F5 above target element with F5 led set to RED to bring Velocities of All Red (unaccented) steps back to default setting (velocity=60).

Press EXIT/CLEAR followed by F5 above target element with F5 led set to GREEN to bring Velocities of All GREEN(unaccented) steps back to default setting (velocity =80).

Press EXIT/CLEAR followed by F5 above target element with F5 led set to ORANGE to remove any ACCENTS from any steps containing them and restore velocity to current setting (values last set by f5 control) for red & green velocity.

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STEP ACCENT

This Offset value can only be positive relative to current velocity for unaffected Red or Green steps-

Higher Note On Velocity ( Step Accent) can be set on each Step on Target Element.

Steps with Step Accent applied will be saved as part of a Pattern.

To make effect more pronounced, first turn down the overall velocities of all steps on an element before "Dialling in" accent on selected step.

Using F5 set to Orange then turning down the overall velocities of all steps on an element will still leave any accented steps sounding at their offset value. Accented steps cannot be turned down to zero velocity.

Note Steps on different elements sharing same Note Number, Midi Channel and moment of generation may cancel each other out due to Delete Doubles feature (Menu Choices).

MR. GUIDELINES' SAYS - Try setting your sound source to respond to velocity increases which change the character of the sound in relation to the Note On Velocity value for more dynamics. Remember; the more sensitive your sound sources are the more you can get out of them sonically using Notron.

Press EXIT/CLEAR followed by F5 above target element with F5 led set to ORANGE to remove any ACCENTS from any steps containing them and restore velocity to current setting (values last set by f5 control) for red & green velocity.

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ELEMENT VELOCITY CONTROL - (F5 LED is orange)

Velocities of Red and/or Green active Steps are altered relative to their current settings.

If F5 LED is Orange the resolution of the adjustment is much more coarse and velocities of all steps on the Target Element can be altered more rapidly with less movement of the F5 Control.

Whilst F5 LED is Orange Steps cannot be toggled ON or OFF on a Target Element because steps are potentially in Step Accent mode-Timeout will occur after a few seconds with F5 LED returning to Red-if Timeout is disabled (menu choice 1/4=Red) this will not happen.

Be aware of this-make sure you don't leave F5= Orange unless necessary.

MR. GUIDELINES SAYS - Rapidly alter all velocities on an element up and down. With Echo On on Target Element great effects can be produced by this method. Discover the sensitivity of your external sound module to variations in velocity-you may be pleasantly surprised by this!

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MUTE, INVERT MUTE & SOFT MUTE

Saved as part of a Setup.

Stops Notes/ Events occurring on Muted Element or when pressing Chord Play or Solo Step (if activated).

Element Wheels will no longer alter Note Number when Muted.

Transpose keypresses or Events will not affect a Muted Element.

Pitch Bend, Aftertouch and Controller data can still be sent by moving Element Control Wheels with these functions selected via F3 LED.

INVERT MUTE is a function for flipping the current mute state for all elements simultaneously.

If Notron is in Midi Kill state accessing Invert Mute will cancel the Midi Kill state then require one further keypress to enter Invert Mute. (see manuals for keypress info).

Treat it as a performance function-use it rapidly for interesting stuttering.

Not saved in any way as it is a "performance" key press.

SOFT MUTE is a Menu Choice (4/9) and is Saved/Recalled with Patterns. Makes any created steps play out, such as Echo or Strums which the chaser light has hit just before Mute was pressed. Gives a better "glide" between Chained Patterns if echoes are present.

MR. GUIDELINES' SAYS - Excellent for what you would expect mute to be good for. This isn't a message that gets recorded on your external equipment, however. It only applies to the internal muting for Notron.

Try muting an element then changing , say, the Ratio and/or Rebound on that element, then bringing it back by UN-muting for dynamics on the fly.

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MIDI CHANNEL

Saved as part of a Setup.

Events on selected Element now transmit on Midi Channel Number entered.

Default on all Elements = Midi Channel 1.

Each Element can be set to a different Midi Channel-If it was being interacted with by Events on another element that were Channel Messages those parts of the interaction will stop.

Change values for performance interaction.

MR. GUIDELINES' SAYS - As Midi Channel numbers are stored as part of a Setup you might store one Setup with all Elements set to Channel 10, or whatever your preferred drum sounds are on, so that you can quickly check out how a sequence will sound as percussion.

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PROGRAM CHANGE

Can be set to Recall the Program Change with Setup from Menu Choices (1/6) if required.

Program Change is sent on Target Elements' Midi Channel.

Last value sent by moving Element Wheel for Program Change is stored and value continues from there when function is next entered.

Values between 0-127 can be sent either by entering the number using 1-10/0 on the Target Element or by moving the F6 Rotary Control when in Program Change mode.

Change values for performance interaction.

MR. GUIDELINES' SAYS - It is always a good idea to try your sequences with a variety of different sounds-whatever the original sound you used was-just in case its far better using several different sounds rather than one. Use Setups to quickly try different sounds. Set from Menu Choices to send Program Change with Setup if you want to try this.

Watch out for certain sound modules which are slow at responding to Program Change-modules with many patch parameters and individual reverb and internal chorus settings can be sluggish.

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TRANSPOSE UP / DOWN

NOT saved in any way-any Transpose Offsets are cancelled when Patterns are recalled to avoid changing sounds / Note Numbers.

All Elements have their Note Numbers altered up or down by entered interval.

If Menu Choice 13 is set to ON on an Element transpose does not work on that element or if an element is muted.

Remove Transpose Offset by pressing Exit / Clear Mode. followed by 0 Interval button.

If Scales are present the Key of the Scale is changed up or down.

As the overall key for Scales on all elements is derived from the current Starting Note Number on Element 1 be aware of potential alterations of key which could be forced on other Elements by use of Transpose affecting Element 1, EVEN THOUGH Menu Choice 13 may be ON on other Elements.

TRANSPOSE EVENTS, when present, are added to by the original amount entered each time the chaser light reaches the step containing the Event, when the value exceeds 127 (virtual value if Range is ON) the count continues from the remainder for cyclical results.

MR. GUIDELINES' SAYS - Transpose behaves in an interesting way because the Note Number range over midi is not exactly divisible by 12. Listen to the results of this by continually pressing the 12 Interval button.

Automate any Transpose Interval by using Event function.

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FINE TRANSPOSE

NOT saved in any way but remains active until cleared.

Effect is independent of Notes on sequencer Elements it affects only the group of Note Numbers triggered when in Chord Play Mode and pressing the interval buttons.

Use, for example, to shift chords played from Chord Play Mode into different keys before saving them.

Offset is removed by pressing Exit/Clear Button followed by Transpose Interval Button 1 with Notron in Chord Play Mode.

MR. GUIDELINES' SAYS - Be surprised by how useful some sounds can be at extremes-use this feature to quickly discover just how , then save as the Chord heard when 0 Interval Button is pressed.

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SUSTAIN

Controller Number 64 (sometimes called Damper or Hold) value 127(On) is sent on current Element Midi Channel.

Sustain Off data is sent when F4 LED is toggled to off.

NOT saved in any way: must be turned ON/Off manually.

MR. GUIDELINES' SAYS - For "ambient" effects use Sustain on string sounds and fade in and out using f5 Velocity controls. Once the polyphony of your sound module is exceeded notes will gradually die away. Start with Velocities of notes low to avoid an overload of sound once Sustain is on. Also momentarily switch ON whilst sounds/loops which are only being triggered for a short while to get a good variation.

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RATIO / TEMPO

Sequencer Element chaser light will advance faster or slower depending on selected setting.

Settings can be saved as part of Setup.

Recalling Chained Patterns is subject to the chaser light reaching step 1 on element 1 to count the number of repeats in Links-bear this in mind when creating Chains.

Can make a great change to things like Strum And Step Overdrive.

MR. GUIDELINES' SAYS - This is another feature that needs careful timing when using on the fly. Try recording into your external computer drum parts at a slow tempo to make the following easier...

When a moment arrives requiring the doubling up or halving of a kick drum or hats or whatever, change the Ratio/Tempo to make the apparent doubling or halving in steps occur. E.g.; set Ratio/Tempo from default of 6 to new setting of 3 for doubling up of target element output.

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LOOP POINTS

When running, the sequence loops at or Rebounds from selected point (see Rebound).

Loop Point on Element 1 will determine how soon other patterns, when recalled, come in- implications for Chained Patterns!

Loop Points are saved as part of a Pattern.

LOOP POINT -SWAP LOOP

Great new feature! Simply press the step button adjacent to the Loop Point indication (default would be Orange LED at step 9). The steps (if any programmed) beyond the previous Loop Point are brought into the sequence from step 1 to loop point.

Press again to flip back!

MR. GUIDELINES' SAYS - Changing the Loop Point on the fly can create the most surprising and exciting results.

Take care timing changes in Loop Point, as you would using Mute, as it is possible to make good and bad timing judgements with the feature.

Try having the Loop Point at ,say, step 8 with other steps active to step 16. Then change the Loop Point at an appropriate time to reveal the full 16 steps of the sequence for more dynamics.

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PITCH BEND

Your external equipment may need adjusting to "see" Pitch Bend messages and adjusting for range - default settings are usually +/- 2 semitones. For wilder Super Step Pitch Bend effects set external equipment to +/-12 semitones or more.

Pitch Bend settings for F3 Function selection and Resolution at moment of saving are stored as part of a Setup.

Pitch Bend data sent on current selected Element Midi Channel when Element Wheel is moved-the amount sent per click of wheel movement is determined by the Resolution set on the Wheel for Pitch Bend.

When applying Pitch Bend Events to a step, the Resolution at the moment of writing also applies to the step.

Wheel movement reaches a maximum-doesn't "rollover".

Event Steps accumulate their values each time the chaser light reaches them.

Pitch Bend Events Step values do "rollover" however, when maximum is reached.

As a Channel Message , any Elements sharing the same Midi Channel will be affected by Pitch Bend adjustments.

Super Step Mapping will alter how Soundshapes, when present on Element 1 will sound also. see Menu Choices.

MR. GUIDELINES' SAYS - Alter the "feel" of the Pitch Bend on an element by altering the Resolution and / or try programming in some Super Step Soundshapes (element 1 only) and altering Resolution on the fly to hear what happens.

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PITCH BEND EVENT

Saved as part of a Pattern.

They are automation's of F3 Element Control Wheel movement (when set to Pitch Bend) and are dependent on Resolution of Pitch Bend on Target Element at time of writing to a step.

Can be written "on top" of a Note Step in addition to any other Offsets.

Events can be "Zeroed" by setting F3 LED to Red on Target Element and pressing Zero button.

MR. GUIDELINES' SAYS - Try setting Resolution on Target Element to 10 or 12 and write to a few steps some small increments (only move the Element Control Wheel a little). As the Pattern plays Notes produced will be slowly bent in the direction set by the accumulation of the Pitch Bend Events. Remember, you can put in various values at the chosen steps for this type of Event to effectively form your own custom Soundshapes.

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PITCH BEND RESOLUTION

Resolution of Pitch Bend alters how much Pitch Bend is sent per click of the movement of the element control wheel when F3 is in Pitch Bend mode (F3 LED =Red).

Also, Super Step Pitch Bend (element one only) can be "mapped" to this resolution from Menu Choices.

Therefore, coarse or fine Super Step effects can be achieved by setting this appropriately.

As a Channel Message, any Elements sharing the same Midi Channel will be affected by Pitch Bend adjustments.

Saved as part of Setup.

Change values for performance interaction.

MR. GUIDELINES' SAYS - Alter the "feel" of the Pitch Bend on an element by altering the Resolution, which can be different on each element.

Try writing in Pitch Bend Events with a fine Resolution to very slowly alter the pitch of a sustaining string sound-Remember, this Channel Message can be written on one element to interact with the Notes on another if they share the same Midi Channel.

One element rapidly cycling through pitch bend Events can cause interesting sounds in this way.

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PITCH BEND SUPER STEP

Steps with Super Step present are saved as part of a Pattern.

Soundshape chosen for target Step is stretched across the Note Length for that Step and may interact with Notes and events sharing same Midi Channel Number.

Works on Element 1 only.

Note Length Control / Underlying Note Length effects the length of the Soundshape.

Menu Choice for Super Step Mapping (2/2) and/ or Limit Super Step Length (1/2) also cause quite different results see Menu Choices.

Note on step (red or green) must be present to place Super Step onto but Velocity can be 0. Note Length is the important factor.

MR. GUIDELINES' SAYS - Rapidly change the Soundshape chosen to try out the possibilities by toggling F6 to Orange then pressing the Step(s) containing a Soundshape-the one currently in use will flash Orange in Element 4-simply choose another from the 16 available. Use "Min" and "Max." to choose these values from the list which may sometimes be appropriate. Use "Min" to effectively turn off Super Step without having to remove any other Offsets which may be present on a Step.

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CONTROLLER NUMBER

Saved as part of Setup.

Controller Number variable data sent on current Element Midi Channel when Element Wheel moved (F3=Orange)

From Run or Stop Modes.

As a Channel Message, Controller value changes will affect other elements sharing the same Midi Channel.

MR. GUIDELINES' SAYS - Every time you toggle to Controller Number function Notron is expecting you to change the Controller Number-the display on the element goes blank-don't worry; your previous controller number is still in force and it will continue to implement any changes continuing from the value last entered via the Wheel Control.

Panning, Main Volume ,Reverb, Chorus etc. are all easily set and different Controller Numbers can be saved and recalled as part of a Setup for quickly altering many parameters on the fly.

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CONTROLLER RESOLUTION

Element Wheel Control is set to new Resolution (immediately available)-

Default setting (10)=1 click of movement = 10/127ths of Controller sent-

May be "mapped" to Super Step feature for different effects. see Menu Choices.

Resolution at time of Writing a Controller Event Step governs how the value entered by Wheel accumulates then "rolls over".

Stored as part of Setup.

Change values for performance interaction.

MR. GUIDELINES' SAYS - Different Resolutions impact in various ways when Super Step Soundshapes with Super Step Mapping is in force. Then you will notice the different Resolutions directly affecting the depth/length of the Soundshape on the sound. Therefore, change the Resolution on the fly.

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CONTROLLER SUPER STEP

Soundshape chosen for target Step is stretched across the Note Length for that Step and may interact with Notes and events sharing same Midi Channel Number.

Works on Element 3 only. Stored as part of Pattern.

Note Length Control / Underlying Note Length effects the length of the Soundshape.

Menu Choice for Super Step Mapping and/ or Limit Super Step Length also cause quite different results see Menu Choices.

Note must be present to place Super Step onto but Velocity can be 0. Note Length is the important factor.

MR. GUIDELINES' SAYS - Try setting Controller Number to 120, if your soundsource can see it, All Sounds Off message will be sent which we have found can nicely shorten drum sounds as the message only seems to work briefly whilst a value of 0 is sent. Can chop up ride cymbals or hats very pleasingly with a little experimentation/ adjustment of Note Length on Soundshape.

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ENDVALUE (CONTROLLER)

The Super Step Soundshape(s) on element 3 will have the current value of the Element Control Wheel for Controller on element 3 read as the "endvalue" for the Soundshape. The effect of this can be dramatic or not depending on external equipment's' response.

Only active when a Soundshape is present.

As a Channel Message, changes will affect other elements sharing the same Midi Channel.

MR. GUIDELINES' SAYS - With the Resolution set to fine (low setting) this feature wont be very dramatic , so keep it coarse and change the sound progressively by having a Soundshape triggering a filter, for example, and slightly alter the Endvalue tastefully so that pleasant variations occur in the final sound produced. The Soundshape should be kept shortish for this example so that the Endvalue can be more clearly heard occurring.

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AFTERTOUCH

Channel Aftertouch data sent on current selected Target Element on the Midi Channel the element is set to when Element Wheel is moved and F3 LED = Green.

Strored as part of Setup.

Toggling out of F3 LED = Green then back: Aftertouch value continues to increment/decrement from last position before change of function.

As a Channel Message, changes will affect other elements sharing the same Midi Channel.

MR. GUIDELINES' SAYS - Aftertouch effect is entirely dependant on what your soundsource can do with it. In development we used a Roland SC-7 with Aftertouch mapped to Low Cut-Off filter which helped produced some very "squiggly" sounds when Super Step was on. Check your soundsource manual to see about the possibilities.

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AFTERTOUCH RESOLUTION

Element Wheel Control is set to new Resolution (immediately available)-

May be "mapped" to Super Step feature for different effects. see Menu Choices.

Resolution at time of Writing an Aftertouch Event Step governs how the value entered by Wheel accumulates then "rolls over".

As a Channel Message, changes will affect other elements sharing the same Midi Channel.

Stored as part of Setup.

Change values for performance interaction.

MR. GUIDELINES' SAYS - How quickly/dramatically you want to change the sound will be dependant on your soundsources' response to different amounts of Aftertouch and when Super Step is Mapped to Aftertouch Resolution (see MENU CHOICES) vast sonic possibilities become available.

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AFTERTOUCH SUPER STEP

Soundshape chosen for target Step is stretched across the Note Length for that Step and may interact with Notes and events sharing same Midi Channel Number.

Works on Element 2 only. Stored as part of Pattern.

Note Length Control / Underlying Note Length effects the length of the Soundshape.

Menu Choice for Super Step Mapping and/ or Limit Super Step Length also cause quite different results see Menu Choices.

Note must be present to place Super Step onto; but Velocity can be turned down to zero and effect still occur interacting with other elements on the same Midi Channel- Note Length is the important factor.

MR. GUIDELINES' SAYS - Choose different Soundshapes on the fly, alter the Note Length control on element 2, change the Underlying Note Length-get to know how your Notron interacts with various bits of equipment. We have found that using Notron there is no such thing as an unusable sound , if you trigger it in certain ways.

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AFTERTOUCH ENDVALUE

The Super Step Soundshape(s) on element 2 will have the current value of the Element Control Wheel for Aftertouch on element 2 read as the "endvalue" for the Soundshape. The effect of this can be dramatic or not depending on external equipment's' response.

Only active when a Soundshape is present.

As a Channel Message, changes will affect other elements sharing the same Midi Channel.

MR. GUIDELINES' SAYS - Like with Controller Endvalue, only element 2 , when set to Aftertouch and Super Step is present will this feature work. Best with a coarse setting and slowly move the Wheel Control by a notch with each cycle to hear the different Endvalue place at the end of a Soundshape. Remember this feature is completely dependant on the response of your soundsource to Aftertouch and what Aftertouch is effecting sonically, e.g.; low frequency cut off filter, modulation etc.

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SUPER STEP MAPPING

As a MENU CHOICE , if turned ON, will be set to ON each time Notron is switched on.

Causes All Super Step Soundshapes to be intricately linked to the current setting on an Element for Resolution of...

Pitch Bend on Element 1

Aftertouch on Element 2

Controller Number on Element 3.

Altering these Resolution settings will drastically change the response of the Super Step feature. Try different settings to explore effects, combined with adjustments to Note Length Controls.

Toggle On/Off for performance interaction.

MR. GUIDELINES' SAYS - You can create the weirdest effects on Pitch Bend using this feature- especially if your external equipment is set to bend over an octave or more.

Controllers will also provide interesting possibilities-think about the possibilities and explore them. Watch out if you don't have much memory available if recording to an external sequencer package, though!

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SUPER STEP TIME OFFSET

The Super Step Soundshape can be "Dialled in" to occur much later than when the Note is triggered.

Control may need a lot of rotation to achieve desired effect.

Soundshape may not be heard to occur if too much Offset is applied.

Stored as part of a Pattern.

As it affects the Soundshape this in turn may effect sounds on other elements sharing the same Midi Channel.

MR. GUIDELINES' SAYS - On drum sounds part of the unaffected instruments' sound will play followed by the Super Step Soundshape some time later. A subtle but invaluable effect. Try a Controller message for Channel Volume (Controller 7) with a Super Step Soundshape and adjust the Time Offset to get "gated" effects.

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SEQUENCE SHIFT

Sequence play point on Element is moved forwards/backwards relative to its present position.

NOT stored in any way-temporary during play.

MR. GUIDELINES' SAYS - Careful use of this control can create new rhythms out of your sequences by moving the play point (s) back and forth as the sequences play. A solid drum beat , for example , can be made more interesting by moving the bass drum sequence ,as, when a note is played, wherever it falls, it will always be in time.

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REAL SEQUENCE SHIFT

Whole sequence is "shuttled " backwards or forwards from its original position within the element / loop point, and wraps round at the loop point.

New positions of Steps can be saved as part of Pattern.

MR. GUIDELINES' SAYS - When you have the Loop Point hiding some of the active steps you can alter the positions of the visible steps, uncover the hidden steps by changing the Loop Point, then re-adjust all the visible steps, and possibly end up with a completely new tune!. The steps hidden by the Loop Point will have remained where they were.

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SEQUENCE SHIFT "SKIP" EVENT

Sequence play point on Element skips forwards relative to its present position by the current accumulated Skip amount. This is reset back to starting value when Stop is pressed.

Mathematics depend on using 127 as a maximum value which "rollsover" and value resumes incrementing by initial entered amount each time chaser light reaches the Event Step.

Odd effects are possible where nothing appears to play for a long time as the play point misses any active Note Steps.

Saves as part of Pattern.

Illustrated , when entered, by "adjacent element" display- see "Terminology used in this manual".

MR. GUIDELINES' SAYS - Due to the maths of how this function works variations in the occurrence of this feature will depend on the values you enter and the loop point. Long periods may be associated with the overall effectiveness of the "Skip" introduced. Unplanned for interactions may occur when using with Chained Patterns-see Chained Patterns rules & conditions.

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EVENT WRITE / EDIT

Events are automation's of keypresses or Wheel movements which, with one exception, have their initial value added to (by that value) each time the step containing the Event is reached by the chaser light. When the value reaches a limit a "Rollover" occurs to that value.

Available Events are: Note Number, Pitch Bend, Aftertouch, Controller (current selected Controller Number on Element), Chord, Strum, Transpose, Sequence Skip (forwards only) and Pause Sequence (initial value does not accumulate or rollover).

Events written to steps are saved as part of a Pattern.

Event Steps cause the Chaser Light to turn Green as it passes the step(s).

Event Steps ONLY can be deleted by pressing Exit/Clear followed by toggling F5 led above Target Element to Green then rotating the F5 control.

If a Note Step has an Event also written on top of it the Note state can still be toggled leaving the Event data as an independent part of the step.

Skip Events reset to their first value whenever Stop is pressed.

As many Event types as it is feasible to fit in a Pattern can be present on an Element at once-but only one Event per Step.

Events can be placed on inactive or already active steps.

The last movement of a control which can cause an Event will overwrite the flashing step with its Event type-so take care to exit Event Write/Edit as soon as you've set the step how you want it.

When F6 LED = GREEN any Step containing an Event can have its Event part Edited / Altered by HOLDING DOWN the Step and rotating F6 Rotary Control-this will change the value of the Event. When this is done to Chord Events they can be changed into Strum Events and vice versa. Also, Skip Events can be changed into Pause Events and vice versa.

MR. GUIDELINES' SAYS - The complexity of notes that can be generated with this feature is mind-boggling!.

Try writing some Event steps using Strum set to very long spacing; a different direction/spacing for each Event Step set on the Strum.

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TEMPO

Saved with Pattern.

MIDI CLOCKS are sent at Tempo, when in Run mode, UNLESS DISABLED FROM MENU CHOICES. see Menu Choices (1/1).

Changes Tempo of all Elements.

Ratio for each Element is related to Master Tempo. see Ratio

If BEATWRAP is ON altering Tempo will cancel the Pitch Bend update message sent out each loop cycle IF F5 LEDs on Element(s) are NOT Orange.

Tempo, along with Beatwrap if present at the moment of saving the pattern can be set to be recalled with a Pattern (menu choice 4/6).

MR. GUIDELINES' SAYS - Remember that changing Tempo (or altering Pitch Bend and/or Note Number on an Element containing Beatwrap) will cancel the Beatwrap Pitch Bend update that gets sent at the beginning of each sequence should you have Beatwrap in force. This means that whilst Beatwrap will sound like its working, if you record to Cubase the necessary Pitch Bend update will be unknown and playing back the sequence recorded into Cubase won't sound as it did when triggered from Notron.

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BEATWRAP

Saved as part of a Pattern.

Pitch Bend on external sound source must be set to +/-2 semitones ONLY.

Scales or Range Limit must be TURNED OFF when using Beatwrap.

Notron must be in MASTER mode (Menu Choice 1/1).

Effect continues until Tempo is rotated without setting any F5 LEDs to Orange. This will turn OFF Beatwrap on any Elements NOT having their F5 LEDs set to Orange.

Altering Pitch Bend on Target Element(s) will ALWAYS cancel Beatwrap on that Element.

Altering Note Number from Element Control Wheel on Target Element(s) will ALWAYS cancel Beatwrap on that Element.

When Beatwrap is cancelled by the above methods the pitch of the sample may not necessarily alter the whole sequence which may still sound the same-only the Pitch Bend update won't be sent-which is vital for use with external sequencers / computers if you record your results to them for later reproduction.

The feature works by (if necessary) altering the Note Number, PLUS an amount of Pitch Bend to make the Tempo/ Sample fit.

Up to 4 Elements can be simultaneously altered using the feature and any Element containing active Beatwrap will have its F1 LED flashing Orange/off or Red/off if Muted.

Overall pitch (if bent) on an element can be restored by setting F3 LED on Target Element to Red then pressing Zero button. Original Note number wheel Offset can also be restored by setting F3 LED to Off and pressing Zero button.

MR. GUIDELINES' SAYS - This powerful feature allows much more than simple mapping / wrapping of sample drum loops at any BPM. Try creating complex "cross-hatching" of rhythms by multiple, differently spaced triggering of the sample with or without Rebound ON to explore the possibilities.

Alter the Resolution of Pitch Bend to fine on Target Element when fine tuning sample loops to precisely establish the "base" of a sample you might wish to use with Beatwrap.

It may be necessary to alter the Note Number first then fine tune using Pitch Bend.

On establishing a "base" toggle F5 LED on Target Element(s) to Orange and rotate Tempo Control to any BPM. Remember you can do this on up to 4 midi Channels simultaneously!

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PATTERN SAVE

Pattern parameter data are saved at location(s) selected. See manual for full list of parameters that form a Pattern.

Will be lost if Total Reset is performed ( available from powerup only).

Deleting Patterns that are used in a Chain will compromise the Chain usually preventing it from playing as completely as before.

MR. GUIDELINES' SAYS - A Pattern is always open to manipulation via Sequence Shift. Use it! And always try out different sounds/ Note Lengths on your Patterns just in case your next big tune is a keypress away.

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SETUP SAVE

Setup parameter data are saved at location(s) selected. See manual for full list of parameters that form a Setup.

Will be lost if Total Reset is performed ( available from powerup only).

MR. GUIDELINES' SAYS - Use as a tool for imposing different parameters onto the ones you are currently using. Certain sounds might be known to be good when a certain combination of Controllers are applied which you have stored as a Setup ready to use . Or perhaps you have custom Setups of Ratio settings that have worked interestingly before. Using Notron is all about exploring and imposing settings to arrive at new settings :then applying yet more of this logic onto the results.

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SETUP RECALL

Setup parameter data are recalled from location selected. See manual for full list of parameters that form a Setup.

New parameters take immediate effect , including, if Menu Choice is ON; Program Change(s). see Menu Choices.

MR. GUIDELINES' SAYS - Use as a tool for imposing different parameters onto the Patterns you are currently using. Advise having sets of Controllers (up to 4 different ones) always ready to Recall but with all other parameters the same for quick checks. Do the same with Program Changes and or Ratios- but watch out for leaving that Menu Choice On- you may not always want to send Program Change when switching Setups.

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CHORD PLAY

NOT saved in any way. Manually turned on and off.

If in Stop and Chord Play selected (Transpose Led Orange) Steps can not be toggled between their Red/Green states-they can still have any Offsets Edited using F6, however.

Strum is ready to work providing F6 LED is OFF from Chord Play.

MR. GUIDELINES' SAYS - Stabbing at the Chord Buttons, particularly whilst engaging Fine Transpose and rotating the F6 Control is fun.

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PATTERN RECALL

Pattern parameter data are recalled from location(s) selected. See manual for full list of parameters that form a Pattern.

Will be lost if Total Reset is performed ( from powerup only).

Deleting Patterns that are used in a Chain will compromise the Chain usually preventing it from playing as completely as before.

If Menu Choice (3/6) is ON, Patterns will be recalled as they sounded when saved despite potential Wheel Control Offsets. With Choice OFF, Patterns will be subject to non-zero Wheel positions affecting Note Numbers recalled.

Pattern Recalled begins playing from moment Step 1 on Element 1 is reached by Chaser Light. This is very important to remember as it can impact on the way Chains are replayed.

MR. GUIDELINES' SAYS - Recall different patterns on the fly by entering the mode when necessary then pressing the desired location-because the Pattern only comes in as Step 1 on Element 1 is reached by the chaser light flowing passages can be produced.

The possible conflict mentioned in the Rules part can be used to your advantage! Try building a Chain of Patterns and setting the Ratio on Element 1 to a radically different value to the other elements or change it as the Chain plays- sometimes very effective in creating totally unexpected results. Record them!

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SOLO STEP

Step contents will be played only if they would have been played in Run mode : conditions such as Mute or Skip Events that may cause a the Step to be missed out will prevent the Step sounding from Solo Step Mode.

When a Step is pressed, and Notron is set to transmit Midi Clocks, Midi Clocks will be sent as if in Run.

Note Length Controls on Target Element will continue to work as will all other Element Controls whilst Step is being Soloed.

MR. GUIDELINES' SAYS - With send midi clocks enabled on Notron, pressing a Solo Step will also send a stream of midi clocks. Data can be recorded in time into your external computer by setting it to receive midi clocks and pressing various steps in Solo Step mode. Notice how different some steps sound isolated from the sequence, especially when a Super Step is interacting with the step being soloed. These unusual nuances can be recorded, therefore; in time if necessary.

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EXIT / CLEAR MODE

Primary use is for clearing Offset data on Steps. Also acts as a "shift" key to get to Menu Choices, Midi Channel and other functions.

If pressed whilst a sequence is running, then next keypress is Stop, the many midi messages usually sent at this time don't get sent.

Use as a Continue function if in Chain Pattern mode ...see manual for details.

Also is used to "End Hanging Notes". If Notron is transmitting several Midi Channels of data simultaneously you may not want to stop the sequence playing. Simply press Exit / Clear followed by any F5 button (with F5 led SET TO OFF) to send All Notes Off message on that Elements' midi channel.

MR. GUIDELINES' SAYS - I have used "End Hanging Notes" to break up drum loop samples at interesting points on the fly.

Get back to normal "page" instantly using Exit/Clear if you get lost.

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REBOUND

Saved as part of Pattern.

MR. GUIDELINES' SAYS - This simple feature can radically alter the aural perspective produced by any sequence and, when triggering chopped up drum loops, can cause completely unexpected, though highly satisfying, interacting rhythms.

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STEP PITCH LOCK (Menu Choice 3/1 ON)

Locks the Step to the pitch last sounding as it was when Red or Green.

Locked Steps will be affected by any Range selected on the Target Element.

Locked steps are controlled for Velocity via F5= Green or Orange.

Unlocking the Step when a Scale is present may cause some conflicts with other rules -be aware of this.

MR. GUIDELINES' SAYS - A locked step helps greatly when you need it-but understand the implications of unlocking the step! With all the interactions potentially going on to change the note number at any time, unlocking can return the step to a completely different note number to what you might expect!

Remember, Pitch Locked Steps are indicated by Orange, as are Event Steps; don't get confused!

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ECHO

Will affect all Note generating Steps except Chord or Strum Events.

Step Overdrive settings will be Echoed.

Saved as part of Pattern.

Limits on Echo Repeats are governed by the Velocity of the "seed" step for the Echo. Each successive repeat (Echo) of the Step is 16% louder or quieter up to or down to a velocity of 127 or zero respectively (no "rollover occurs). This will explain why some repeats may not be heard.

Menu Choice 14 on all elements can alter which colour steps are echoed ; Red, Green or both.

Menu Choice 12 on all elements is useful in conjunction with echo settings as it deletes any consecutive same note numbers generated within a loop on an element.

MR. GUIDELINES' SAYS - Notron default setting is to remove double notes generated with Echo on, but can be set from MENU CHOICES not to do so. Keep note lengths short -odd effects are produced when 2 or more identical note numbers overlap in midi. If you intend applying Super Step Soundshapes try and add them as an "overdub" into your external computer to avoid some of these midi oddities which will become apparent if the element you have Echo set on also has Super Step Soundshapes which need a lot of note length to be heard.

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STEP OVERDRIVE

Limited by Ratio on Target Element: maximum number of retriggers = Target Element Ratio setting at time of use.

Saved as part of Pattern.

Offset will remain latent when step is toggled to OFF. Removed by pressing Exit/Clear followed by Target Step.

MR. GUIDELINES' SAYS - Bizarre sounds can be created using this feature when in conjunction with Super Step and/or triggering "mono" sounds on your sound source. With Echo on you will find that the overdriven step is also echoed. Alter the setting on the fly with sample loops etc. jumping from one Step to another for great sonic statements.

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STEP FILL MODE

Overwrites all existing Offsets on steps with the Note Numbers forming the Chord which is heard when an Interval button is pressed- (one Note per element).

MR. GUIDELINES' SAYS - Hammer in inversions of a chord using the Interval buttons and then cause dramatic arppegiation by using f5 controls set to Sequence Shift. (see Sequence Shift).

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STRUM UP / DOWN

Saved as part of a Pattern.

Can be turned into a Chord or direction reversed by using Edit Control.

Strums and Chords are not affected by Echo but are affected by Step Overdrive.

MR. GUIDELINES' SAYS - Instant "Jazz" drum effects by setting up a kick drum followed by cymbal then snare/tom on each element then using Strum and adjusting f6 accordingly. With a piano sound , particularly, notice the weird short note effect available with element note lengths at minimum and selecting the shortest strum setting. Write any of these effects to a step using Event. See Event instructions.

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ZERO F3

NOT saved.

Affects only one function at a time: the function currently indicated by F3 LED on Target Element.

Will also set to zero any Steps containing Element Control Wheel Events for Note Number on Target Element when pressed. (They usually continue accumulating as they are triggered by chaser light from Run.)

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ZERO ALL ELEMENT WHEELS

Press Exit / Clear -LED lights Red, followed by Element 1 Zero Button will set all Element Wheels to zero for Note Number .

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CLEAR ELEMENT

NOT saved in any way- a clearing function.

Once Clear Element has been performed it cannot be undone.

Affects only one element at a time but all elements can be potentially ready to be cleared, from Run or Stop, by setting F5 LEDs to OFF.

Clears all data from all steps (even inactive steps) on Target Element including any steps beyond Loop Point.

MR. GUIDELINES' SAYS - This function can provide an interesting effect when used with Chained Patterns because when Chained Patterns are playing any changes are temporary- so you can temporarily wipe out an element.

Not too easy to get to so you shouldn't accidentally perform this function.

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STOP

When Stop is pressed several different types of reset messages are sent on all midi channels to make sure that sounds stop.

Pressing Exit/Clear before pressing Stop prevents all these messages being sent. Use when recording passages into an external sequencer to prevent these messages being recorded as they will make your track glitch when played back.

Any Sequence Skip Events reset to their initial values always when Stop is pressed.

Any elements with Sustain turned ON will be switched to OFF when STOP is pressed.

MR. GUIDELINES' SAYS - Don't stop! Keep on going!!

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END "HANGING NOTES"

Sends a brief "All Notes Off" Controller message on Target Elements Midi Channel.

Stops "hanging Notes" on Target Elements Midi Channel.

Not saved in any way - a manually operated function.

MR. GUIDELINES' SAYS - Sometimes, when you might be using several Channels at once you may experience "hanging Notes". This should stop them without having to halt the Sequence (which should definitely stop them as well!).

If not, the external sequencer package you might be connected to will be the culprit, in which case you will have to send a Reset from its own menu.

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MIDI KILL

Mimics the effect of having a broken Midi lead!

Interrupts the Note ON/OFF data but allows controller data and Clocks to continue working.

Not saved in any way.

MR. GUIDELINES' SAYS - This is a powerful performance function.

Be careful not to leave it turned on and wonder where your sounds have gone. Watch for all the Leds at F4 flashing Orange-this shows Kill = On.

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CHORD/SCALE RECALL

When button is pressed Chords or Scales can be selected.

Available Chords light Green in Element 3. Current basis for or used Chord flashes Green/off.

Timeout in this "page" of choices is longer than normal to allow selections to be tried out.

"Iterative" Recall of Chords occurs. That is; Chords are Recalled but are affected by any non-zero positions on Element Control Wheels for Note Number.

Press Zero buttons under each element to hear the true sound of the Chord as it was originally saved if required.

MR. GUIDELINES' SAYS - Notron helps you stumble into fabulous variations on your sequences simply by recalling a new Chord. You are altering the Starting Note Numbers when you recall a different Chord. Very useful.

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CHORD SAVE

Saves Chord heard when pressing 0 Interval Button to a selected location on Element 3.

Locations light RED as a warning that overwriting of a location is possible.

Current selected or basis for current sounding Chord flashes Red.

EMPTY Chord Locations will recall a chord consisting of only C notes for all elements. Note Number 36.

MR. GUIDELINES' SAYS - Save the lost Chord when you find it-then apply the iterative recall to it by NOT Zeroing the Wheels!

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SCALE ASSIGN

Scales are saved as part of a Pattern.

45 available RED, GREEN ORANGE PER STEP.

Transpose will move the Scale into a different Key.

Element Wheel movements for Note Number , or Events that alter Note Numbers, will alter the Note Numbers produced within the Scale within Notrons current Key.

Overall Scale for all Elements is derived from the current KEY on Element 1 regardless of whether there is a Scale on Element 1 or not.

Element Wheels are still active whilst selecting scales-you can move the wheels (particularly in Note Number mode F3=Off) to find subtle and brutal differences to your sequences as you select different scales.

Example; if the starting Note Number on Element 1 is a C then Notrons Key is set to C; following wheel movements altering this to a D means other Elements will not be affected.

However, if the Starting Note Number is C and Transpose occurs which effects Element 1 the new Key present on Element 1 will predominate affecting any other Elements which have Scale present.

Toggle through Scales available for performance interaction.

MR. GUIDELINES' SAYS - As you become more experienced you will discover that you can play faultless riffs, in key, by setting an Element to a Scale and moving the Element Control Wheel to play notes within that scale -in time!

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MENU CHOICES

Last Menu Choice page used is always in force even after power off. Check when you Power up again that you don't have unwanted Menu Choices selected if you are working from a "blank canvas".

Menu Choices can be set to Recall when a pattern is recalled by switching ON (1/7).

This means the whole page of menu choices as set at time of saving the Pattern can be recalled.

Except for a few "stand alone" settings which are not- these are 1/1,1/7 & 2/7, ...weird conflicts would arise if these were not manually set/reset because otherwise they could turn each other ON/OFF or chained patterns could be recalled with suddenly no midi clocks being sent!!!

MR. GUIDELINES' SAYS - Experienced Notron / Midi Noisicians will create thick sounds by switching ON Menu Choices for ALLOW OVERLAPPING NOTES and OFF DELETE DOUBLES and be ready for ODD MIDI EFFECTS-and understand what's happening ! (I'll tell ya ! Polyphony will eventually be exceeded)

Many functions can be treated as performance effects from within the Menu Page, switching on/off various functions can be very expressive.

Remember, the Note length controls and element wheels and Mute buttons remain active from within the menu page-interact!

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IMPORTANT MENU CHOICES

TIMEOUT ON/OFF

If the Timeout function (menu choice 4/1= RED) is disabled Timeout on all functions will no longer occur.

This means Notron will no longer automatically return to the "Main Page" . You will have to press Exit / Clear button to do this.

A particular problem you might encounter with timeout disabled is that the F5 Led(s) may get left in Orange setting which is potentially preparing an element to have Accents applied to steps or for elements to have Beatwrap set.

Make sure then, that F5 leds are not Orange unless necessary because you may inadvertently stray into Beatwrap if you alter Tempo or find you cannot program Steps on an element.

MENU PAGE OPTIONS (1/7 ON/OFF)

This option gives you the choice of whether or not to recall the state of the menu page at the moment of saving a Pattern.

This means you can guarantee (providing other settings like recall Program Change (1/6) /Velocities (2/6) etc. are also in place) getting back what you had soundwise on recalling a Pattern.

This is a "free standing" option. Meaning it is turned on/off manually and its state is not saved within a menu page. If it were, there would be a clash of logic possibly causing it to be turned on and off as Patterns were recalled.

With this Menu Choice set to ON all settings within the page (*except the "free standing" choices 1/1, 1/7 & 2/7 which remain as they are manually set until changed), at the moment of saving a Pattern will be recalled with Pattern Recall.

RANGE LIMIT (Menu Choice 15&16 all elements)

NOT saved but remain as set even after turning off Notron- needs turning on and off manually.

Sets selected Element(s) to play within chosen number of octaves (max.-2,4, or 6) and alters the Starting Note Number on selected Element(s) if desired to start low, medium or high.

Can be changed on the fly per element from Menu Choices.

Exit/Clear must be pressed to exit Menu Choices.

Formerly low notes may sound an octave or two higher and vice versa-this is because the Rollover point for notes will have been altered and logic dictates that this should happen.

Toggle through settings for performance interaction.

MR. GUIDELINES' SAYS - Can be accessed from Run so toggle to the Menu Choices and try the settings on the fly.

ALL EVENTS ENABLED(1/9)

All Events Enabled (ON) allows F3 function wheel movement Events and Sequence Pause or Skip to be written to steps in addition to the limited default Events possible. (Transpose & Chords & Strums).

EVENT VALUES FIXED/ROLLOVER (1/10)

If it is set to OFF the value written to the step always remains the same.

If this Choice is ON any Event steps will have there values added to until Rollover occurs each time the chaser passes the step.

Toggle On/Off for performance interaction.

SUPER STEP LENGTH LIMIT (1/2)

When On this option makes Super Step data stop as soon as another Note step is hit by the chaser light even when the step containing the Super Step is a very long note.

Toggle On/Off for performance interaction.

SUPER STEP MAPPED TO WHEEL RESOLUTION (2/2)

When ON the value of the Resolution set on the F3 wheel for the function on the element containing Super Step (Pitch bend on el1, Aftertouch on el2, Controller on el3) acts as a multiplier for the Super Step data.

By altering the Resolution for the F3 function concerned many variations on the basis Soundshape will be heard.

Toggle On/Off for performance interaction.

SOFT MUTE (4/9)

When ON any Echoes or Strums already triggered will play out even after Mute has been pressed.

Allows smoother transition between chained patterns when echoes and Strums are being generated.

CHORD EVENTS FIT TO SCALE (2/9)

Turning this Choice ON will make any Chord Events programmed on any step on any element play only the correct note numbers in the correct key PROVIDING a Scale is set on the element containing the Chord Event.

Toggle On/Off for performance interaction.

Use in conjunction with...

STRUM EVENTS FIT TO SCALE (3/9)

This isn't properly labelled yet ! It should read;

"Wheel Movements affect Chord / Strum Events."

What this does is when ON, the actual position of the element wheel is read and affects the notes within the Chord or Strum event on any element.

If it is OFF (default setting) the position of the wheel does not affect the notes played within the Chord or Strum Event.

Toggle On/Off for performance interaction.

RUN/STOP/CONTINUE MIDI CLOCK

With Notron set to Master, Menu Choice 1 is ON, Notron will always send Midi Clocks when Run is pressed.

When Stop is pressed Notron is "primed" so that the next time Run is pressed the message sent to external equipment will send its counter back to the first bar. This may be a nuisance when trying to record segments beyond bar 1 in external equipment.

Press Exit / Clear followed by Run to avoid the external sequencer resetting to bar 1. Notron will send a "Continue" message in this case.

MR. GUIDELINES' SAYS - Used with Cubase program this works fine. I can vouch for it! Just move your left and right indicators on Cubase, then set the cursor where you want to continue recording from and do the "Continue" feature from Notron and all is well.

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RUN

If Midi Clocks are received and Notron is in Slave mode (Menu Choice 1/1) the Midi Clock message for Stop and Start will trigger STOP and RUN.

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REVEAL STEP CONTENTS

Not saved in any way...this is a display aid.

Once you are in the function any Beatcreep, Overdrive, Event or Super Step data is shown.

The display goes blank except for any steps containing these data.

Red steps will light to show Beatcreep present.

Green steps will light to show Overdrive or Events present.

Orange steps will light to show Super Step present.

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COPY ELEMENT

Selects any element and copies it to any other element.

This will overwrite any step data previously on the element and places any underlying Menu Choice data (e.g. Range Limit etc) and Midi Channel number on the new element pasted to.

Oddities will be encountered when copying Super Step data as it will be changed to a different type if copied to another element. Copying an element containing Super Step to element 4 will cause very weird effects!!! You should know why by now.

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REASSIGN F3 CONTROLLER

By HOLDING DOWN any F5 button (whatever state its led is) whilst moving the element wheel on another element with its F3 set to send Controller (F3=Orange) the wheel data will be temporarily sent to the element on which you are holding down the F5 button.

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CREEPMAPS

Pre-set tables of Beatcreeps are ready to assign globally or to individual elements with this new feature.

If the menu choice for "Additive" behaviour is set to ON then these values can be added together indefinitely to create the weirdest swings imaginable on your original step pattern.

Of course, any step can still be manually overwritten with the usual Beatcreep feature, or...

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GLOBAL CREEP

Override any Beatcreep values either on a selected element or on all elements simultaneously with this control.

As the Creep values in Notron are NOT related to tempo this is useful for fine tuning or completely changing any Creep settings.

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CREEPMUTE

From within the Creepmap "page" ONLY, the F2 buttons on each element act as mutes on any Creep values set on their above elements. Toggling the F2 to Red from this page "Mutes" ; pressing again un-mutes. These states are left as they are until the page is entered again.

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VOLUME

If F6 is Red the tempo/ global control behaves as a Midi volume sender for all elements simultaneously. Rough readout display of 0-127 settings are given via the main area leds lighting red in columns to show relative settings for each element.

Turning the F5 control (providing it is NOT set to OFF) above an element from within this mode accesses the element by itself for VOLUME.

HOLDING DOWN the F6 button with its led lit red accesses...

INVERSE VOLUME

From here rotating any F5 control (providing it is NOT set to OFF) will access Inverse. This means each element OTHER THAN the one having its F5 control tweaked will alter Up/ Down respectively in response to your actions.

similarly we have ...

PANNING

If F6 is Green the tempo/ global control behaves as a Midi Panning sender for all elements simultaneously. Rough readout display of 0-127 settings are given via the main area leds lighting Green in columns to show relative settings for each element.

Turning the F5 control (providing it is NOT set to OFF) above an element from within this mode accesses the element by itself for PANNING.

HOLDING DOWN the F6 button with its led lit Green accesses...

INVERSE PANNING

From here rotating any F5 control (providing it is NOT set to OFF) will access Inverse. This means each element OTHER THAN the one having its F5 control tweaked will alter Up/ Down respectively in response to your actions.

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